Goh Notes

VF’s Option Select; or A(nother) Shldrm Flow Chart

Posted by: Leonard McCoy on: January 7, 2010

shldrm-flow-chartWhat you see here on the right is a part of a flow chart showing your options as Goh player and your opponent’s after you hit with your Shoulder Ram – or “shldrm” as Goh players would spell it.

So this is a post about option select in Virtua Fighter in general and, in particular, what your most feasible options are.

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Commentary: VF5 still alive and kicking

Posted by: Leonard McCoy on: December 11, 2009

edit-bomb The retirement thread was beginning to fill up with posts of disappointed long-term players. There were posts abound about how we could emerge into new areas, into new games. Modern Warfare 2 and Tekken 6 made its debut and are still played heavily, even among the most faithful VF players.

But you know what?

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Win a Free Copy of The King of Fighters XII (Closed)

Posted by: Leonard McCoy on: October 17, 2009

boxUpdate: The quiz has been solved. The correct answer was: No Mai, no buy. The winner is Anarkira from Norway. He will receive the free copy of KOFXII. Congrats!

Unbelievable but true: For the first time you can really win something on Goh Notes.  If you’re interested in 2D fighters, in particular in The King of Fighters series, listen up.

As I’ve finished the review of The King of Fighters XII for a German game magazine (yes, the game just got out here), I thought why not giving away SNK Playmore’s newest 2D-fighter for free.

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The Goh Quiz #3

Posted by: Leonard McCoy on: October 4, 2009

face-devilish Put your Goh knowledge to the ultimate test!

A fellow Goh player askes for your advice. Post your answer in the comments below. Be as precise as possible.

This Aoi player is terrific! Not only that she manages to escape my ground throws far too often. Even if I go for a down-punch dfp when she’s been floored, her timing is often good enough to reverse that too. Having slammed her on the ground with my favorite throw now (dfpplusg), any amount of damage dealt to her would be enough to knock her out. But I’m not sure what to do. What would my best option be here to finish her off?

The solution to this quiz can be found on page 2.

Pages: 1 2

The Goh Quiz #2

Posted by: Leonard McCoy on: September 28, 2009

face-devilishPut your Goh knowledge to the ultimate test!

No multiple choice. No further hints – just plain hardcore. But Goh-specific hardcore!

Read carefully and solve the following situation to your advantage. Post your answer in the comments below, but don’t be vague.

What a lousy start you had in this tournament final! You barely managed to make up for it in the last two rounds. It’s 2:2 now – the last round decides the whole tournament. You don’t feel so confident anymore, eventhough you prepared so well beforehand practicing the timing of even the hardest combos in and out in Dojo Mode. You are up against a really strong player, though, who is able to read most of your actions (although, funnily, he always tech-rolls to the very same side). His superb Yomi mastery has put your health bar to an alarming minimum again. He feels quite relaxed – which is no wonder as his health bar shows barely any sign of depletion. (In fact, he still has 149 of 200 life points.) Time is, again, running out making you dead aware that your next action may very well be your last. Fortunately, you just managed to successfully hit him with bfkplusg. But which moves to use now?

The solution to this quiz can be found on page 2.

Pages: 1 2

The Goh Quiz #1

Posted by: Leonard McCoy on: September 28, 2009

face-devilishPut your Goh knowledge to the ultimate test!

No multiple choice. No further hints – just plain hardcore. And Goh specific.

Read carefully and solve the following situation to your advantage. Post your answer in the comments. But don’t be vague!

It’s been an exhaustive match. Both your opponent and you have pretty drained health bars. The next successful hit will decide between victory or defeat. After you made up your mind and went for Goh’s fairly safe standard kick, your opponent was, unfortunately, lucky enough to get that move blocked. Due to previous fights with him you know that he will either go for a throw that you know the throw escape of, a punch combo, or a staggering, half-circular mid-elbow that would lead to a huge follow-up for him. As you’re running out of time – did those 45 seconds really go by that quickly? –, you want to finish the match here and now. But what to do to turn the tables putting this match to an end?

The solution to this quiz can be found on page 2.

Pages: 1 2

5 Things To Do Before A Match

Posted by: Leonard McCoy on: September 19, 2009

gnome-blog Do you wonder why the fun zone for VF is so different each time you play? One day you’re having an aweful lot of fun, learned new things, won quite a nice bunch of matches and lived up to your level. Whereas an other day you simply can’t make sense of the game. You’d rather like to smash VF onto your table and rage-post on VFDC what had become of the VF series. Hold on! Let me tell you that VF is a great game – but not a very relaxing one. Take a few minutes to read through the five important things to do before a match in order to really get the most out of Virtua Fighter.

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Video: Akira Kid is back!

Posted by: Leonard McCoy on: July 17, 2009

gxine Well, sort of. Who doesn’t remember one of the most renowned Virtua Fighter players ever? Back in the times of Virtua Fighter 3, phenomenons like Akira Kid or Ige Lau were breathtaking VF talents.

The video I’m representing to you marks the zenith of Virtua Fighter 3. The International Maximum Battle Championship features the best VF players from all over the world. Most of you will first and foremost remember Akira Kid and Ige Lau, the two fierce finalists.

For the first time Korean player Shin Eui Wook, in the VF2-VF3 area known as Akira Kid, then later as ShinZ, presents Korean Stepping to the wide public – to the awe of all.

Have fun watching the beautiful movements and execution skills of the best players the VF world had to offer.

Due to the video’s huge length (more than 20 minutes) I split the video up into three equal parts. Below is the first one. Either watch it until the end, DailyMotion will then automatically play the other parts, or simply click on “Read the rest of this entry” to watch the other parts embedded here on Goh Notes.

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VF5R: Fans Fighting for Console Port

Posted by: Leonard McCoy on: June 12, 2009

office-date With Virtua Fighter 5: Revolution SEGA got the fifth installment of the old-established polygon beat-em-up series an overhaul for the Japanese arcade halls. Unfortunately, a console port never appeared so that only in Japan you can enjoy the two new characters – karateka Jean and sumo wrestler Taka – and the many new gameplay changes and moves.

high-grade-article With the release of the new Revision B of VF5:R (new animations and balancing), the close-knit western fan community hoped for a speedy porting to the current-gen consoles. As I’ve already mentioned on GamersGlobal.com, western fans have already begun in October 2008 to excessively file support tickets on SEGA’s Japanese community site to request a console port for VF5:R. But SEGA never quite responded to that.

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Tutorial Video: Escaping Side Throws

Posted by: Leonard McCoy on: June 12, 2009

SuddenDeath and I came up with the idea of making a tutorial video about escaping side throws simply because we never really dug deeper into side throws. Even the VFwiki isn’t a too great help here. Not only is it hard to distinguish which side your opponent is on (left or right). But also, the whole rule provided there confused us through and through on the 2P-side anyway.

So we came up with our own rule:

  • When being side-turned to the background, throw-escape with forward pplusg.
  • When being side-turned to the foreground, throw-escape with backward pplusg.
  • Note: You can only get one throw-escape successfully registered. You can’t enter both options at the same time.

Thanks go to Sal (aka SuddenDeath) for his assistance in making the video. Only VF music was used throughout the video tutorial. Can you guess which? :D

Categories

Quote of the Month

“VF is all about mind-fucking your opponent.” —Leonard

Leonard’s VF Twitter

  • thinking about writing a helpful article about breaking staggers. Actually only the gfx are time-consuming to 3 weeks ago
  • Just became aware of how incomplete and confusingly structured the flow chart actually is. Will fix it. #VF 1 month ago
  • A flow chart of Goh's shldrm shows exactly why Virtua Fighter is renown for being "ultimately deep." http://bit.ly/7jVZIU 1 month ago
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