Posted by: Leonard McCoy on: June 12, 2009
With Virtua Fighter 5: Revolution SEGA got the fifth installment of the old-established polygon beat-em-up series an overhaul for the Japanese arcade halls. Unfortunately, a console port never appeared so that only in Japan you can enjoy the two new characters – karateka Jean and sumo wrestler Taka – and the many new gameplay changes and moves.
With the release of the new Revision B of VF5:R (new animations and balancing), the close-knit western fan community hoped for a speedy porting to the current-gen consoles. As I’ve already mentioned on GamersGlobal.com, western fans have already begun in October 2008 to excessively file support tickets on SEGA’s Japanese community site to request a console port for VF5:R. But SEGA never quite responded to that.
Posted by: Leonard McCoy on: June 12, 2009
SuddenDeath and I came up with the idea of making a tutorial video about escaping side throws simply because we never really dug deeper into side throws. Even the VFwiki isn’t a too great help here. Not only is it hard to distinguish which side your opponent is on (left or right). But also, the whole rule provided there confused us through and through on the 2P-side anyway.
So we came up with our own rule:
Thanks go to Sal (aka SuddenDeath) for his assistance with making the video. Only VF music was used throughout the video tutorial. Can you guess which? :D
Posted by: Leonard McCoy on: April 29, 2009
Twitter has eventually invaded Goh Notes too. But for the better: I can now get the new content onto the blog that wouldn’t make it into a whole new post. It takes time to develop posts, especially if you’re writing about game theory in VF5 or how this and that is going to work out.
My twitter feed, which you can find on the right side of Goh Notes, will concentrate on Virtua Fighter and my personal experiences that I make by playing that game. If those “twittered” thoughts are elaborate enough, they will eventually make it into a post.
I hope you all enjoy the new addition to the blog, which will keep you up-tod-date on a more regular basis than I could do it with my (endlessly long :D) posts. Of course, you can also go directly through my Goh Notes twitter blog and bookmark the feed.
Posted by: Leonard McCoy on: April 11, 2009
Get it before it’s too late. The US VF5 tournament and gathering SoCal 2009 takes place from May 21st – 24th. Well-known VFDCers and newbies, old hands and younglings, top players and wannabes – they will all attend the huge gathering: a mixed bag of personalities that guarantees great and intense matches and match-ups for all characters in Virtua Fighter 5.
But even if you can’t directly go to the event, you can still re-live the experience. For $40 (orders from outside of the US: $45) you get a DVD with replays from the gathering – coming as high-quality, widescreen avi-files -, and a T-shirt with your name on it. This is an exclusive offer that ends April 30!
Posted by: Leonard McCoy on: April 2, 2009
Way back in June 2008, I reviewed VF5 for GamersGlobal. Not until FatalRose from VFDC reminded me of that article, I completely forgot about it. Now, I revisited my work and gave it a final polish. Enjoy the deepest VF5 review on the web.
You can only really review a game like Virtua Fighter 5 after playing it for months and months because playing it in its whole depth and beauty takes time. Much time. Time that is very well worth your effort of trying out a stellar fighting game that knows how to hold you in its spell. That is, if you allow it to.
Posted by: Leonard McCoy on: March 20, 2009
Since launch Street Fighter 4 has gained high review scores accompanied by bombastic sales numbers. A good amount of VFers already gave in, bought SF4, and returned disappointedly without ever quite leaving the VF scene. Capcom’s hype – also caused by their now-matured, original SF2 players – is taking hold of the more hardcore VF player base.
I asked VF veterans whether Street Fighter 4 is worth a VFer’s cash. And Konjou Akira, who we know from VFDC, US gatherings, and his blog, answered.
Posted by: Leonard McCoy on: March 9, 2009
So far, my articles about how and when to defend only touched the standard share of techniques that you can use for a consistent defense. I covered ETE and ETEG, Fuzzy Guard and Crouch Fuzzy Guard. But what other option do especially Goh players have?
Sabaki Throw Escapes open up a new defensive strategy that I haven’t talked about here yet. You could call it a passively aggressive technique where a passive situation (you are disadvantaged and, thus, usually forced to defend) can net the defender some serious damage – and turn the tables in a match. It’s also a riskier technique than the standard share of classic defensive methods, such as ETEG, because your immunity to attacks depends on the limitations of the sabaki move’s properties.
Posted by: Leonard McCoy on: February 11, 2009
How a match begins, the first flurry of strikes, has vehement impact on the outcome of the round. Who will land the first hit? Whose feet will be whipped away first?
Evaluating the personality of your opponent and checking your potential round-openers beforehand can give you the advantage in a match where the first strike, the first draining of the health bars, may act out in your favor.
Posted by: Leonard McCoy on: February 1, 2009
Having a few selected stepping maneuvers at one’s disposal comes in handy to 1. move freely around the battle field 2. bait the opponent into errors 3. turn you into a harder-to-hit, moving target and 4. disguise your true intentions (making you more random to the opponent).
Let’s have a look at my four example maneuvers.
Posted by: Leonard McCoy on: February 1, 2009
I thought it would be time for some face-lifting on Goh Notes. Too long have I borne with the old newspaper-styled design and its foibles. Especially the video bar tucked under the bottom of the old page was nowhere to be found.
While the new design introduces clever use of color and format styles, its limited width makes it necessary for some deeper amendments of the posts and pages. This takes time. Not only will I change around some pictures but also the text itself gets a new face-lift.
Version 2.0 of the
Blue Book is also planned—with up-to-date and revised tactics, and combos.
—Leonard