Goh Notes will foremost make use of the graphical transcription (
) which is quick to read but for the first-player side only.
However, there are numerous other ways of transcribing moves in Virtua Fighter, such as the numerical (3P) or abbreviated form (d/f+P). Either form has its advantages and disadvantages: numerical is good for quickly typing or telling someone a move verbally; the abbreviated form is universal due to the fact that it doesn’t matter on which side you stand, whereas the graphical transcription is very catchy but needs real icons (graphics).
Here you can find all the transcriptions and how they translate. Below you will find the notation used on this page, as well, other generally known ones, so that you can compare.
Source: Virtua Fighter Notation (by GLC)
| f | 6 | tap forward | |
| F | 6_ | hold forward | |
| b | 4 | tap back | |
| B | 4_ | hold back | |
| d | 2 | tap down | |
| D | 2_ | hold down | |
| u | 8 | tap up | |
| U | 8_ | hold up |
| df | 3 | tap down-forward | |
| DF | 3_ | hold down-forward | |
| db | 1 | tap down-back | |
| DB | 1_ | hold down-back | |
| uf | 9 | tap up-forward | |
| UF | 9_ | hold up-forward | |
| ub | 7 | tap up-back | |
| UB | 7_ | hold up-back |
Some examples for more complex motions:
| QCF | d,df,f | 236 | quarter-circle forward | |
| QCB | d,db,b | 214 | quarter-circle back | |
| HCF | b,db,d,df,f | 41236 | half circle forward | |
| HCB | f,df,d,db,b | 63214 | half circle back | |
| 270°u-b | u,f,d,b | 8624 | 270° throw, 3/4 circle up-back | |
| 270°u-f | u,b,d,f | 8426 | 270° throw, 3/4 circle up-forward | |
| 270°d-b | d,f,u,b | 2684 | 270° throw, 3/4 circle down-back | |
| 270°d-f | d,b,u,f | 2486 | 270° throw, 3/4 circle down-forward |
P or
= Punch button
K or
= Kick button
G or
= Guard button
Just like in algebra, you may sometimes see something like
x or ![]()
x. Those are series starting with the same move(s), but ending with different options. X stands for a variable here, just like in maths. Take a look at this example:
Let’s have a look at examples, such as the Dash:
| f,f | 66 | dash forward | |
| b,b | 44 | dash back | |
| f,F | 66_ | run forward |
As well, Crouch Dash (CD) can be achieved with inputting various motions; here are the most popular methods:
| df,df | 33 | Standard CD | |
| df,d,df | 323 | Alternative |