Having a few selected stepping maneuvers at one’s disposal comes in handy to 1. move freely around the battle field 2. bait the opponent into errors 3. turn you into a harder-to-hit, moving target and 4. disguise your true intentions (making you more random to the opponent).
Let’s have a look at my four example maneuvers.
How important is stepping in Virtua Fighter 5 actually and can it help your gameplay? Dashes, crouch-dashes, and evades – how do they fit into the picture of stepping?
What about step-canceling, DM & OM? Are there any specific stepping maneuvers that are ideal for spacing? What is “Box Stepping?”
This article is meant to guide you through the yet relatively uncovered gameplay aspect called "stepping."