Goh Notes

Posts Tagged ‘OM

Round-Openers: Goh Hinogami

Posted by: Leonard McCoy on: February 11, 2009

How a match begins, the first flurry of strikes, has vehement impact on the outcome of the round. Who will land the first hit? Whose feet will be whipped away first?
Evaluating the personality of your opponent and checking your potential round-openers beforehand can give you the advantage in a match where the first strike, [...]

Myke’s OM-Cancel Trick

Posted by: Leonard McCoy on: December 28, 2008

If you have ever tried to pull off those fancy Offensive Movement combos, you might have run into a problem: most of the time not your combo but OM- or OM-, dependent on your combo starter, comes out most mistakenly.
I remember having read some post by Myke on VFDC that explained a simple but [...]

Guide: Stepping in Virtua Fighter 5

Posted by: Leonard McCoy on: August 16, 2008

How important is stepping in Virtua Fighter 5 actually and can it help your gameplay? Dashes, crouch-dashes, and evades – how do they fit into the picture of stepping?
What about step-canceling, DM & OM? Are there any specific stepping maneuvers that are ideal for spacing? What is “Box Stepping?”
This article is meant to guide you [...]


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“VF is all about mind-fucking your opponent.” —Leonard

Leonard’s VF Twitter

  • Australians, vouch for change. An R18+ classification for computer games could be well on the way: http://bit.ly/8k9DOB. 3 hours ago
  • It seems Bayonetta is getting an early release in Germany on December 14th. Guess who'll be playing the naked librarian then ... 2 days ago
  • Commented on the current situation of VF5 that many describe as a "dead game." It's not so dead after all ... http://bit.ly/4Ey1oX 3 days ago
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