Goh Notes

Posts Tagged ‘Okizeme

Improve your Yomi, play Kongai!

Posted by: Leonard McCoy on: July 27, 2008

A huge portion of Virtua Fighter is about reading your opponent’s mind correctly. What will he do next? A fast attack up-close, a strong—but rather slow attack—from afar? A throw, or a mid?
Understanding the basics of mind-reading and decision-making is crucial to every fighting game. The occurrence of two-choice situations (nitaku) can be overcome [...]

Guide: Goh’s Basic Okizeme

Posted by: Leonard McCoy on: February 20, 2008

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Okizeme describes tactics to attack a rising opponent.
Basic Okizeme is all about directly intercepting an opponent’s mid or low rising-kick. While many players may state that Goh’s Okizeme options may not be as diverse as compared to the Okizeme arsenal of other characters, Goh does still have some [...]


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“VF is all about mind-fucking your opponent.” —Leonard

Leonard’s VF Twitter

  • Australians, vouch for change. An R18+ classification for computer games could be well on the way: http://bit.ly/8k9DOB. 3 hours ago
  • It seems Bayonetta is getting an early release in Germany on December 14th. Guess who'll be playing the naked librarian then ... 2 days ago
  • Commented on the current situation of VF5 that many describe as a "dead game." It's not so dead after all ... http://bit.ly/4Ey1oX 3 days ago
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