Goh Notes

Posts Tagged ‘nitaku

5 Things To Do Before A Match

Posted by: Leonard McCoy on: September 19, 2009

Do you wonder why the fun zone for VF is so different each time you play? One day you’re having an aweful lot of fun, learned new things, won quite a nice bunch of matches and lived up to your level. Whereas an other day you simply can’t make sense of the game. You’d [...]

Improve your Yomi, play Kongai!

Posted by: Leonard McCoy on: July 27, 2008

A huge portion of Virtua Fighter is about reading your opponent’s mind correctly. What will he do next? A fast attack up-close, a strong—but rather slow attack—from afar? A throw, or a mid?
Understanding the basics of mind-reading and decision-making is crucial to every fighting game. The occurrence of two-choice situations (nitaku) can be overcome [...]


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Quote of the Month

“VF is all about mind-fucking your opponent.” —Leonard

Leonard’s VF Twitter

  • Australians, vouch for change. An R18+ classification for computer games could be well on the way: http://bit.ly/8k9DOB. 3 hours ago
  • It seems Bayonetta is getting an early release in Germany on December 14th. Guess who'll be playing the naked librarian then ... 2 days ago
  • Commented on the current situation of VF5 that many describe as a "dead game." It's not so dead after all ... http://bit.ly/4Ey1oX 3 days ago
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