Posted by: Leonard McCoy on: October 17, 2009
Update: The quiz has been solved. The correct answer was: No Mai, no buy. The winner is Anarkira from Norway. He will receive the free copy of KOFXII. Congrats!
Unbelievable but true: For the first time you can really win something on Goh Notes. If you’re interested in 2D fighters, in particular in The King of [...]
Posted by: Leonard McCoy on: July 17, 2009
Well, sort of. Who doesn’t remember one of the most renowned Virtua Fighter players ever? Back in the times of Virtua Fighter 3, phenomenons like Akira Kid or Ige Lau were breathtaking VF talents.
The video I’m representing to you marks the zenith of Virtua Fighter 3. The International Maximum Battle Championship features the best [...]
Posted by: Leonard McCoy on: June 12, 2009
SuddenDeath and I came up with the idea of making a tutorial video about escaping side throws simply because we never really dug deeper into side throws. Even the VFwiki isn’t a too great help here. Not only is it hard to distinguish which side your opponent is on (left or right). But also, the [...]
Posted by: Leonard McCoy on: April 29, 2009
Twitter has eventually invaded Goh Notes too. But for the better: I can now get the new content onto the blog that wouldn’t make it into a whole new post. It takes time to develop posts, especially if you’re writing about game theory in VF5 or how this and that is going to work [...]
Posted by: Leonard McCoy on: March 20, 2009
Since launch Street Fighter 4 has gained high review scores accompanied by bombastic sales numbers. A good amount of VFers already gave in, bought SF4, and returned disappointedly without ever quite leaving the VF scene. Capcom’s hype – also caused by their now-matured, original SF2 players – is taking hold of the more hardcore VF [...]
Posted by: Leonard McCoy on: March 9, 2009
So far, my articles about how and when to defend only touched the standard share of techniques that you can use for a consistent defense. I covered ETE and ETEG, Fuzzy Guard and Crouch Fuzzy Guard. But what other option do especially Goh players have?
Sabaki Throw Escapes open up a new defensive strategy that [...]
Posted by: Leonard McCoy on: February 11, 2009
How a match begins, the first flurry of strikes, has vehement impact on the outcome of the round. Who will land the first hit? Whose feet will be whipped away first?
Evaluating the personality of your opponent and checking your potential round-openers beforehand can give you the advantage in a match where the first strike, [...]
Posted by: Leonard McCoy on: November 24, 2008
Apparently, the video host Vimeo that I uploaded all my videos to doesn’t quite like game videos. Without further warning my account got deleted and therewith all the VF5 match videos that I uploaded and shared on the Goh Notes Video Channel.
I’m currently working on a solution, trying to find a new upload-worthy host that [...]
Posted by: Leonard McCoy on: September 15, 2008
Learning frame data can be tedious. Oftentimes, command lists are so over-informative that filtering out what’s really at stake can drive you nuts.
But you don’t have to learn all the frame data that comes with every move. Knowing after which move to Fuzzy Guard, CD Fuzzy Guard, or ETEG is already an ideal start [...]
Posted by: Leonard McCoy on: February 20, 2008
(Click the banner above for watching the video)
Okizeme describes tactics to attack a rising opponent.
Basic Okizeme is all about directly intercepting an opponent’s mid or low rising-kick. While many players may state that Goh’s Okizeme options may not be as diverse as compared to the Okizeme arsenal of other characters, Goh does still have some [...]