Posted by: Leonard McCoy on: September 19, 2009
Do you wonder why the fun zone for VF is so different each time you play? One day you’re having an aweful lot of fun, learned new things, won quite a nice bunch of matches and lived up to your level. Whereas an other day you simply can’t make sense of the game. You’d [...]
Posted by: Leonard McCoy on: March 9, 2009
So far, my articles about how and when to defend only touched the standard share of techniques that you can use for a consistent defense. I covered ETE and ETEG, Fuzzy Guard and Crouch Fuzzy Guard. But what other option do especially Goh players have?
Sabaki Throw Escapes open up a new defensive strategy that [...]
Posted by: Leonard McCoy on: September 15, 2008
Learning frame data can be tedious. Oftentimes, command lists are so over-informative that filtering out what’s really at stake can drive you nuts.
But you don’t have to learn all the frame data that comes with every move. Knowing after which move to Fuzzy Guard, CD Fuzzy Guard, or ETEG is already an ideal start [...]
Posted by: Leonard McCoy on: June 17, 2008
Virtua Fighter 5 has 17 characters, and more than ten dozen throws. How are you going to remember all that?
This guide provides you with a clever solution to a seemingly complicated problem: escaping three throws consistently at the same time.
Extra: With throw escape charts
Posted by: Leonard McCoy on: June 6, 2008
What is ETE and ETEG? Why can it be so useful? How do the mechanics behind it work? And should you really be learning all that?
All this and more can be read about in this article – your personal roadmap through a jungle of oftentimes difficult and confusing ETEG explanations and tutorials.
Posted by: Leonard McCoy on: January 9, 2008
Throws have always been the balancing part to strikes in Virtua Fighter. You cannot simply evade to the side for avoiding throws just as you can do it with most normal attacks. You always have to input a specific command for escaping throws. It is possible to escape several throws at the same time, or [...]