Posted by: Leonard McCoy on: September 19, 2009
Do you wonder why the fun zone for VF is so different each time you play? One day you’re having an aweful lot of fun, learned new things, won quite a nice bunch of matches and lived up to your level. Whereas an other day you simply can’t make sense of the game. You’d [...]
Posted by: Leonard McCoy on: July 17, 2009
Well, sort of. Who doesn’t remember one of the most renowned Virtua Fighter players ever? Back in the times of Virtua Fighter 3, phenomenons like Akira Kid or Ige Lau were breathtaking VF talents.
The video I’m representing to you marks the zenith of Virtua Fighter 3. The International Maximum Battle Championship features the best [...]
Posted by: Leonard McCoy on: June 12, 2009
With Virtua Fighter 5: Revolution SEGA got the fifth installment of the old-established polygon beat-em-up series an overhaul for the Japanese arcade halls. Unfortunately, a console port never appeared so that only in Japan you can enjoy the two new characters – karateka Jean and sumo wrestler Taka – and the many new gameplay [...]
Posted by: Leonard McCoy on: April 29, 2009
Twitter has eventually invaded Goh Notes too. But for the better: I can now get the new content onto the blog that wouldn’t make it into a whole new post. It takes time to develop posts, especially if you’re writing about game theory in VF5 or how this and that is going to work [...]
Posted by: Leonard McCoy on: April 11, 2009
Get it before it’s too late. The US VF5 tournament and gathering SoCal 2009 takes place from May 21st – 24th. Well-known VFDCers and newbies, old hands and younglings, top players and wannabes – they will all attend the huge gathering: a mixed bag of personalities that guarantees great and intense matches and match-ups for all characters in [...]
Posted by: Leonard McCoy on: April 2, 2009
Way back in June 2008, I reviewed VF5 for GamersGlobal. Not until FatalRose from VFDC reminded me of that article, I completely forgot about it. Now, I revisited my work and gave it a final polish. Enjoy the deepest VF5 review on the web.
You can only really review a game like Virtua Fighter 5 after [...]
Posted by: Leonard McCoy on: February 1, 2009
Having a few selected stepping maneuvers at one’s disposal comes in handy to 1. move freely around the battle field 2. bait the opponent into errors 3. turn you into a harder-to-hit, moving target and 4. disguise your true intentions (making you more random to the opponent).
Let’s have a look at my four example maneuvers.
Posted by: Leonard McCoy on: February 20, 2008
(Click the banner above for watching the video)
Okizeme describes tactics to attack a rising opponent.
Basic Okizeme is all about directly intercepting an opponent’s mid or low rising-kick. While many players may state that Goh’s Okizeme options may not be as diverse as compared to the Okizeme arsenal of other characters, Goh does still have some [...]