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	<title>Goh Notes</title>
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	<description>We are into frame-counting, yomi, and readers like you.</description>
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		<title>Goh Notes</title>
		<link>http://gohnotes.wordpress.com</link>
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		<item>
		<title>Meet Goh Hinogami, the First Virtua Fighter Planeswalker</title>
		<link>http://gohnotes.wordpress.com/2011/09/17/meet-goh-hinogami-the-first-virtua-fighter-planeswalker/</link>
		<comments>http://gohnotes.wordpress.com/2011/09/17/meet-goh-hinogami-the-first-virtua-fighter-planeswalker/#comments</comments>
		<pubDate>Sat, 17 Sep 2011 13:34:01 +0000</pubDate>
		<dc:creator>Leonard McCoy</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[planeswalker]]></category>

		<guid isPermaLink="false">http://gohnotes.wordpress.com/?p=1547</guid>
		<description><![CDATA[<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gohnotes.wordpress.com&amp;blog=2331402&amp;post=1547&amp;subd=gohnotes&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<div id="attachment_1548" class="wp-caption alignright" style="width: 510px"><a href="http://gohnotes.files.wordpress.com/2011/09/goh-hinogami-clean.png"><img class="size-full wp-image-1548" title="Goh Hinogami" src="http://gohnotes.files.wordpress.com/2011/09/goh-hinogami-clean.png?w=500&#038;h=704" alt="" width="500" height="704" /></a><p class="wp-caption-text">After a whole week of hard work and dozens of revisions I finally completed the first Virtua Fighter planeswalkers. Many thanks go to EliShffrn (from EFnet&#039;s #mtgrules) for helping me out with much of the wording of the card text. Click the card to enlarge the image even further if you dare!</p></div>
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			<media:title type="html">leonardmccoy</media:title>
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		<media:content url="http://gohnotes.files.wordpress.com/2011/09/goh-hinogami-clean.png" medium="image">
			<media:title type="html">Goh Hinogami</media:title>
		</media:content>
	</item>
		<item>
		<title>The Year 2010 in Review</title>
		<link>http://gohnotes.wordpress.com/2011/01/02/the-year-2010-in-review/</link>
		<comments>http://gohnotes.wordpress.com/2011/01/02/the-year-2010-in-review/#comments</comments>
		<pubDate>Sun, 02 Jan 2011 14:42:20 +0000</pubDate>
		<dc:creator>Leonard McCoy</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://gohnotes.wordpress.com/?p=1544</guid>
		<description><![CDATA[The stats helper monkeys at WordPress.com mulled over how this blog did in 2010, and here&#8217;s a high level summary of its overall blog health: The Blog-Health-o-Meter™ reads Fresher than ever. Crunchy numbers A Boeing 747-400 passenger jet can hold &#8230; <a href="http://gohnotes.wordpress.com/2011/01/02/the-year-2010-in-review/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gohnotes.wordpress.com&amp;blog=2331402&amp;post=1544&amp;subd=gohnotes&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>The stats helper monkeys at WordPress.com mulled over how this blog did in 2010, and here&#8217;s a high level summary of its overall blog health:</p>
<p><img style="border:1px solid #ddd;background:#f5f5f5;padding:20px;" src="http://s0.wp.com/i/annual-recap/meter-healthy3.gif" alt="Healthy blog!" width="250" height="183" /></p>
<p>The <em>Blog-Health-o-Meter™</em> reads Fresher than ever.</p>
<h2>Crunchy numbers</h2>
<p><a href="http://gohnotes.files.wordpress.com/2009/04/vf5_intro2.png"><img style="max-height:230px;float:right;border:1px solid #ddd;background:#fff;margin:0 0 1em 1em;padding:6px;" src="http://gohnotes.files.wordpress.com/2009/04/vf5_intro2.png?w=288" alt="Featured image" /></a></p>
<p>A Boeing 747-400 passenger jet can hold 416 passengers.  This blog was viewed about <strong>9,300</strong> times in 2010.  That&#8217;s about 22 full 747s.</p>
<p>&nbsp;</p>
<p>In 2010, there were <strong>12</strong> new posts, growing the total archive of this blog to 58 posts. There were <strong>56</strong> pictures uploaded, taking up a total of 4mb. That&#8217;s about 1 pictures per week.</p>
<p>The busiest day of the year was March 25th with <strong>164</strong> views. The most popular post that day was <a style="color:#08c;" href="http://gohnotes.wordpress.com/2010/03/24/tech-talk-former-tekken-player-mack-on-a-vf-journey/">Tech Talk: Former Tekken player Mack on a Long and Stony Journey</a>.</p>
<h2>Where did they come from?</h2>
<p>The top referring sites in 2010 were <strong>virtuafighter.com</strong>, <strong>stumbleupon.com</strong>, <strong>en.forums.wordpress.com</strong>, <strong>en.wordpress.com</strong>, and <strong>neoempire.com</strong>.</p>
<p>Some visitors came searching, mostly for <strong>hori ex2 mod</strong>, <strong>goh notes</strong>, <strong>virtua fighter 5 characters</strong>, <strong>gohnotes</strong>, and <strong>modding hori ex2</strong>.</p>
<h2>Attractions in 2010</h2>
<p>These are the posts and pages that got the most views in 2010.</p>
<div style="clear:left;float:left;font-size:24pt;line-height:1em;margin:-5px 10px 20px 0;">1</div>
<p><a style="margin-right:10px;" href="http://gohnotes.wordpress.com/2010/03/24/tech-talk-former-tekken-player-mack-on-a-vf-journey/">Tech Talk: Former Tekken player Mack on a Long and Stony Journey</a> <span style="color:#999;font-size:8pt;">March 2010</span><br />
2 comments</p>
<div style="clear:left;float:left;font-size:24pt;line-height:1em;margin:-5px 10px 20px 0;">2</div>
<p><a style="margin-right:10px;" href="http://gohnotes.wordpress.com/2008/12/28/fixing-the-hori-ex2-with-genuine-arcade-parts/">Modding the HORI EX2 – with Genuine Arcade Parts</a> <span style="color:#999;font-size:8pt;">December 2008</span><br />
4 comments</p>
<div style="clear:left;float:left;font-size:24pt;line-height:1em;margin:-5px 10px 20px 0;">3</div>
<p><a style="margin-right:10px;" href="http://gohnotes.wordpress.com/2009/04/02/revisited-my-vf5-review/">Revisited: Leonard&#8217;s VF5 Review</a> <span style="color:#999;font-size:8pt;">April 2009</span></p>
<div style="clear:left;float:left;font-size:24pt;line-height:1em;margin:-5px 10px 20px 0;">4</div>
<p><a style="margin-right:10px;" href="http://gohnotes.wordpress.com/2010/01/07/vfs-option-select-another-shldrm-flow-chart/">VF’s Option Select; or A(nother) Shldrm Flow Chart</a> <span style="color:#999;font-size:8pt;">January 2010</span><br />
6 comments</p>
<div style="clear:left;float:left;font-size:24pt;line-height:1em;margin:-5px 10px 20px 0;">5</div>
<p><a style="margin-right:10px;" href="http://gohnotes.wordpress.com/2008/08/16/stepping-guide/">Guide: Stepping in Virtua Fighter 5</a> <span style="color:#999;font-size:8pt;">August 2008</span><br />
3 comments</p>
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			<media:title type="html">leonardmccoy</media:title>
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			<media:title type="html">Healthy blog!</media:title>
		</media:content>

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			<media:title type="html">Featured image</media:title>
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	</item>
		<item>
		<title>Brand-new Final Showdown Trailer</title>
		<link>http://gohnotes.wordpress.com/2010/06/22/brand-new-final-showdown-trailer/</link>
		<comments>http://gohnotes.wordpress.com/2010/06/22/brand-new-final-showdown-trailer/#comments</comments>
		<pubDate>Tue, 22 Jun 2010 07:36:40 +0000</pubDate>
		<dc:creator>Leonard McCoy</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[final showdown]]></category>
		<category><![CDATA[trailer]]></category>

		<guid isPermaLink="false">http://gohnotes.wordpress.com/?p=1540</guid>
		<description><![CDATA[Still unannounced for console, Final Showdown, the newest iteration of the Virtua Fighter franchise, receives a new trailer overhaul. The final fight is between Akira and Goh, mind you (Goh loses &#8230;).<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gohnotes.wordpress.com&amp;blog=2331402&amp;post=1540&amp;subd=gohnotes&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Still unannounced for console, Final Showdown, the newest iteration of the Virtua Fighter franchise, receives a new trailer overhaul. The final fight is between Akira and Goh, mind you (Goh loses &#8230;).</p>
<span style="text-align:center; display: block;"><a href="http://gohnotes.wordpress.com/2010/06/22/brand-new-final-showdown-trailer/"><img src="http://img.youtube.com/vi/bfT-tyW-H3I/2.jpg" alt="" /></a></span>
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			<media:title type="html">leonardmccoy</media:title>
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		<item>
		<title>Kage Full-HD Wallpaper (Update)</title>
		<link>http://gohnotes.wordpress.com/2010/05/29/kage-full-hd-wallpaper/</link>
		<comments>http://gohnotes.wordpress.com/2010/05/29/kage-full-hd-wallpaper/#comments</comments>
		<pubDate>Sat, 29 May 2010 10:51:55 +0000</pubDate>
		<dc:creator>Leonard McCoy</dc:creator>
				<category><![CDATA[Random Shouts]]></category>
		<category><![CDATA[Kage]]></category>
		<category><![CDATA[wallpaper]]></category>

		<guid isPermaLink="false">https://gohnotes.wordpress.com/2010/05/29/kage-full-hd-wallpaper/</guid>
		<description><![CDATA[A good friend of mine (hi, sal!) asked me to create a Kage wallpaper for him in full HD resolution, which are monumental 1920 by 1080 pixels. Here are the results so far (click on the image for the full &#8230; <a href="http://gohnotes.wordpress.com/2010/05/29/kage-full-hd-wallpaper/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gohnotes.wordpress.com&amp;blog=2331402&amp;post=1524&amp;subd=gohnotes&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>A good friend of mine (hi, sal!) asked me to create a Kage wallpaper for him in full HD resolution, which are monumental 1920 by 1080 pixels. Here are the results so far (click on the image for the full size):</p>
<p><a href="http://gohnotes.files.wordpress.com/2010/05/kagefullhdwallpaper.jpg"><img style="display:inline;border-width:0;margin:0;" title="Kage Full HD Wallpaper" src="http://gohnotes.files.wordpress.com/2010/05/kagefullhdwallpaper_thumb.jpg?w=500&#038;h=276" alt="Kage Full HD Wallpaper" width="500" height="276" border="0" /></a></p>
<h3>Grungy Version</h3>
<p>As I was not too fond of its pristine look, I’ve made a grungy version of the Kage wallpaper.</p>
<p><a href="http://gohnotes.files.wordpress.com/2010/05/kagefullhdwallpaper1.jpg"><img style="display:inline;border:0;margin:0;" title="Kage Full HD Wallpaper (grungy)" src="http://gohnotes.files.wordpress.com/2010/05/kagefullhdwallpaper_thumb1.jpg?w=500&#038;h=281" alt="Kage Full HD Wallpaper (grungy)" width="500" height="281" border="0" /></a></p>
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			<media:title type="html">leonardmccoy</media:title>
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		<media:content url="http://gohnotes.files.wordpress.com/2010/05/kagefullhdwallpaper_thumb.jpg" medium="image">
			<media:title type="html">Kage Full HD Wallpaper</media:title>
		</media:content>

		<media:content url="http://gohnotes.files.wordpress.com/2010/05/kagefullhdwallpaper_thumb1.jpg" medium="image">
			<media:title type="html">Kage Full HD Wallpaper (grungy)</media:title>
		</media:content>
	</item>
		<item>
		<title>VF YouTube Channel Launched</title>
		<link>http://gohnotes.wordpress.com/2010/05/16/vf-youtube-channel-launched/</link>
		<comments>http://gohnotes.wordpress.com/2010/05/16/vf-youtube-channel-launched/#comments</comments>
		<pubDate>Sun, 16 May 2010 16:10:35 +0000</pubDate>
		<dc:creator>Leonard McCoy</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[youtube]]></category>

		<guid isPermaLink="false">https://gohnotes.wordpress.com/2010/05/16/vf-youtube-channel-launched/</guid>
		<description><![CDATA[I’ve finally got around to launching a Virtua Fighter YouTube channel. I intend to upload my whole VF video archive to it containing several hundreds of VF3 matches as well as new VF5 tutorials and matches. You can access the &#8230; <a href="http://gohnotes.wordpress.com/2010/05/16/vf-youtube-channel-launched/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gohnotes.wordpress.com&amp;blog=2331402&amp;post=1519&amp;subd=gohnotes&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><img style="display:inline;border:0;margin:0 25px 5px 0;" title="logo-with-youtube" src="http://gohnotes.files.wordpress.com/2010/05/logowithyoutube.png?w=128&#038;h=128" border="0" alt="logo-with-youtube" width="128" height="128" align="left" />I’ve finally got around to launching a Virtua Fighter YouTube channel. I intend to upload my whole VF video archive to it containing several hundreds of VF3 matches as well as new VF5 tutorials and matches.</p>
<p>You can access the channel through <a href="http://www.youtube.com/user/GohNotes">http://www.youtube.com/user/GohNotes</a> or by clicking on the VF-YouTube icon at the top-right side on the Goh Notes homepage.</p>
<p>There are already more than 30 videos on it. So go have a look!</p>
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		<title>Countering Low Punch</title>
		<link>http://gohnotes.wordpress.com/2010/04/26/countering-low-punches/</link>
		<comments>http://gohnotes.wordpress.com/2010/04/26/countering-low-punches/#comments</comments>
		<pubDate>Mon, 26 Apr 2010 08:00:40 +0000</pubDate>
		<dc:creator>Leonard McCoy</dc:creator>
				<category><![CDATA[Basic]]></category>
		<category><![CDATA[low punch]]></category>
		<category><![CDATA[spam]]></category>

		<guid isPermaLink="false">http://gohnotes.wordpress.com/2007/12/16/countering-low-punches/</guid>
		<description><![CDATA[Many people seem to have difficulties with low-punch spammers. Don&#8217;t get me wrong: the low punch is a great tool for interrupting your opponent and setting up these fabulous mid-launcher attacks, especially for higher tier playing. But somehow I can&#8217;t &#8230; <a href="http://gohnotes.wordpress.com/2010/04/26/countering-low-punches/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gohnotes.wordpress.com&amp;blog=2331402&amp;post=5&amp;subd=gohnotes&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><img style="display:inline;border:0;margin:0 5px 0 0;" title="face-angry" src="http://gohnotes.files.wordpress.com/2010/04/faceangry.png?w=128&#038;h=128" border="0" alt="face-angry" width="128" height="128" align="left" /> Many people seem to have difficulties with low-punch spammers. Don&#8217;t get me wrong: the low punch is a great tool for interrupting your opponent and setting up these fabulous mid-launcher attacks, especially for higher tier playing.</p>
<p>But somehow I can&#8217;t get rid of the feeling that it works too well in Virtua Fighter 5, which is heavily strike-oriented. Anyways, taking up ChanChai&#8217;s advices I will post the best tools for countering an opponent whose main tactics depends on the low punch.</p>
<p><em>This article was originally released Dec. 2007.</em></p>
<p><span id="more-5"></span></p>
<p><em>Source: <a title="ChanChai Comment on Low-Punch" href="http://virtuafighter.com/forums/ubbthreads.php/ubb/showflat/Number/179346/fpart/2">ChanChai on Low Punch problem (VFDC)</a></em></p>
<h1>Punishing Low-Punche(r)s</h1>
<p>There are several options how to punish players who constantly low punch. It depends on your ability to read moves and act according to it, as well as on your character&#8217;s style.</p>
<ul>
<li><strong>Block &amp; poke</strong>: Block any low punch and poke back right away with elbows, mid or low punch, practically everything that is quick enough and either low, mid, or special high. If your opponent is repeatedly low punching, he will get interrupted unless you poked him with a normal high attack. Note that in VF5 you don&#8217;t need to crouch in order to block a low punch but instead you can block it while standing! <em>Close-range pokes to consider:</em>
<ul>
<li><img style="border-width:0;" src="http://gohnotes.files.wordpress.com/2008/01/df1.gif?w=12&#038;h=12" border="0" alt="df" width="12" height="12" /><img style="border-width:0;" src="http://gohnotes.files.wordpress.com/2008/01/p4.gif?w=13&#038;h=13" border="0" alt="p" width="13" height="13" /></li>
<li><img style="border-width:0;" src="http://gohnotes.files.wordpress.com/2008/01/f4.gif?w=12&#038;h=12" border="0" alt="f" width="12" height="12" /><img style="border-width:0;" src="http://gohnotes.files.wordpress.com/2008/01/p5.gif?w=13&#038;h=13" border="0" alt="p" width="13" height="13" /><img style="border-width:0;" src="http://gohnotes.files.wordpress.com/2008/01/plus3.gif?w=12&#038;h=12" border="0" alt="plus" width="12" height="12" /><img style="border-width:0;" src="http://gohnotes.files.wordpress.com/2008/01/k2.gif?w=13&#038;h=13" border="0" alt="k" width="13" height="13" /></li>
<li><a href="http://gohnotes.files.wordpress.com/2008/01/d.gif"><img style="border-width:0;" src="http://gohnotes.files.wordpress.com/2008/01/d-thumb.gif?w=12&#038;h=12" border="0" alt="d_" width="12" height="12" /></a><img style="border-width:0;" src="http://gohnotes.files.wordpress.com/2008/01/f4.gif?w=12&#038;h=12" border="0" alt="f" width="12" height="12" /><img style="border-width:0;" src="http://gohnotes.files.wordpress.com/2008/01/p5.gif?w=13&#038;h=13" border="0" alt="p" width="13" height="13" /><img style="border-width:0;" src="http://gohnotes.files.wordpress.com/2008/01/plus3.gif?w=12&#038;h=12" border="0" alt="plus" width="12" height="12" /><img style="border-width:0;" src="http://gohnotes.files.wordpress.com/2008/01/k2.gif?w=13&#038;h=13" border="0" alt="k" width="13" height="13" /></li>
</ul>
</li>
<li><strong>Dash back &amp; strike</strong>: Let your opponent whiff his low punch(es) and launch a long range attack. However, it is advised to stick to the block &amp; poke tactics (see above).<em> Long-range strikes to consider:</em>
<ul>
<li><img style="border-width:0;" src="http://gohnotes.files.wordpress.com/2008/01/k2.gif?w=13&#038;h=13" border="0" alt="k" width="13" height="13" /></li>
<li><img style="border-width:0;" src="http://gohnotes.files.wordpress.com/2008/01/b4.gif?w=12&#038;h=12" border="0" alt="b" width="12" height="12" /><img style="border-width:0;" src="http://gohnotes.files.wordpress.com/2008/01/f4.gif?w=12&#038;h=12" border="0" alt="f" width="12" height="12" /><img style="border-width:0;" src="http://gohnotes.files.wordpress.com/2008/01/k2.gif?w=13&#038;h=13" border="0" alt="k" width="13" height="13" /></li>
<li><img style="border-width:0;" src="http://gohnotes.files.wordpress.com/2008/01/f4.gif?w=12&#038;h=12" border="0" alt="f" width="12" height="12" /><img style="border-width:0;" src="http://gohnotes.files.wordpress.com/2008/01/f4.gif?w=12&#038;h=12" border="0" alt="f" width="12" height="12" /><img style="border-width:0;" src="http://gohnotes.files.wordpress.com/2008/01/k2.gif?w=13&#038;h=13" border="0" alt="k" width="13" height="13" /></li>
</ul>
</li>
<li><strong>Evade &amp; counter</strong>: If your opponent tends to use one low punch for harassing you and setting up his combos, simply evade his low punch, and strike back.
<ul>
<li>DM &gt; <img style="border-width:0;margin:0;" src="http://gohnotes.files.wordpress.com/2008/01/df1.gif?w=12&#038;h=12" border="0" alt="df" width="12" height="12" /><img style="border-width:0;margin:0;" src="http://gohnotes.files.wordpress.com/2008/01/p4.gif?w=13&#038;h=13" border="0" alt="p" width="13" height="13" /></li>
<li>DM &gt; <img style="border-width:0;margin:0;" src="http://gohnotes.files.wordpress.com/2008/01/f4.gif?w=12&#038;h=12" border="0" alt="f" width="12" height="12" /><img style="border-width:0;margin:0;" src="http://gohnotes.files.wordpress.com/2008/01/p5.gif?w=13&#038;h=13" border="0" alt="p" width="13" height="13" /><img style="border-width:0;margin:0;" src="http://gohnotes.files.wordpress.com/2008/01/plus3.gif?w=12&#038;h=12" border="0" alt="plus" width="12" height="12" /><img style="border-width:0;margin:0;" src="http://gohnotes.files.wordpress.com/2008/01/k2.gif?w=13&#038;h=13" border="0" alt="k" width="13" height="13" /></li>
<li>DM &gt; <img style="border-width:0;margin:0;" src="http://gohnotes.files.wordpress.com/2008/01/d-thumb.gif?w=12&#038;h=12" border="0" alt="d_" width="12" height="12" /><img style="border-width:0;margin:0;" src="http://gohnotes.files.wordpress.com/2008/01/f4.gif?w=12&#038;h=12" border="0" alt="f" width="12" height="12" /><img style="border-width:0;margin:0;" src="http://gohnotes.files.wordpress.com/2008/01/p5.gif?w=13&#038;h=13" border="0" alt="p" width="13" height="13" /><img style="border-width:0;margin:0;" src="http://gohnotes.files.wordpress.com/2008/01/plus3.gif?w=12&#038;h=12" border="0" alt="plus" width="12" height="12" /><img style="border-width:0;margin:0;" src="http://gohnotes.files.wordpress.com/2008/01/k2.gif?w=13&#038;h=13" border="0" alt="k" width="13" height="13" /></li>
</ul>
</li>
<li><strong>Interrupt &amp; launch</strong>: If you manage to interrupt the low puncher (can be seen by a yellow flash), then it is possible to do a medium launcher (<img style="border-width:0;margin:0;" src="http://gohnotes.files.wordpress.com/2008/01/b5.gif?w=12&#038;h=12" border="0" alt="b" width="12" height="12" /><img style="border-width:0;margin:0;" src="http://gohnotes.files.wordpress.com/2008/01/p5.gif?w=13&#038;h=13" border="0" alt="p" width="13" height="13" /><img style="border-width:0;margin:0;" src="http://gohnotes.files.wordpress.com/2008/01/plus3.gif?w=12&#038;h=12" border="0" alt="plus" width="12" height="12" /><img style="border-width:0;margin:0;" src="http://gohnotes.files.wordpress.com/2008/01/k2.gif?w=13&#038;h=13" border="0" alt="k" width="13" height="13" />,<img style="border-width:0;margin:0;" src="http://gohnotes.files.wordpress.com/2008/01/df1.gif?w=12&#038;h=12" border="0" alt="df" width="12" height="12" /><img style="border-width:0;margin:0;" src="http://gohnotes.files.wordpress.com/2008/01/df1.gif?w=12&#038;h=12" border="0" alt="df" width="12" height="12" /><img style="border-width:0;margin:0;" src="http://gohnotes.files.wordpress.com/2008/01/p4.gif?w=13&#038;h=13" border="0" alt="p" width="13" height="13" />, <img style="border-width:0;margin:0;" src="http://gohnotes.files.wordpress.com/2008/01/f4.gif?w=12&#038;h=12" border="0" alt="f" width="12" height="12" /><img style="border-width:0;margin:0;" src="http://gohnotes.files.wordpress.com/2008/01/k2.gif?w=13&#038;h=13" border="0" alt="k" width="13" height="13" />) if you are certain that your opponent will keep on low punching. However, you have to be quick, and initiate the launcher right after interrupting your opponent.</li>
</ul>
<h2>Example Situation</h2>
<ol>
<li>A blocks B&#8217;s low punch [Medium advantage: A]</li>
<li>A&#8217;s second low punch interrupts B&#8217;s repeated low punch [Big advantage: A]</li>
<li>A does medium launcher attack on B&#8217;s other low punch [Launcher beats low punch due to big advantage of A]</li>
<li>= A lands a free combo</li>
</ol>
<h1>Five Reasons Why Low-Punching Can Be Bad</h1>
<ol>
<li>If your low punch is blocked, a basic poke (low, mid, or special high) will beat your next low punch. For some characters, this basic poke could be a launcher leading to massive damage</li>
<li>If you are interrupted but still persist in low punching, the opponent can most likely launch you into a combo and interrupt that second low punch of yours.</li>
<li>Even if your low punch hits, the second low punch is just a waste of a decent (but not guaranteed) advantage. You could have done a launcher or a throw or just about anything better, but all you did was put another lowly damaging punch on your opponent.</li>
<li>If you are the type of player who keeps low punching, you are also the type of player who will keep getting hit by special highs (especially strings that end with a special high).</li>
<li>Low punch is easy to dodge. This isn&#8217;t that big of a deal, but it&#8217;s still a wasted move, especially if you know your opponent will just go for the dodge.</li>
</ol>
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		<title>Tech Guide – Sabaki Throw Escape</title>
		<link>http://gohnotes.wordpress.com/2010/04/19/advanced-sabaki-throw-escape/</link>
		<comments>http://gohnotes.wordpress.com/2010/04/19/advanced-sabaki-throw-escape/#comments</comments>
		<pubDate>Mon, 19 Apr 2010 14:50:00 +0000</pubDate>
		<dc:creator>Leonard McCoy</dc:creator>
				<category><![CDATA[Advanced]]></category>
		<category><![CDATA[tech guide]]></category>
		<category><![CDATA[throw escape]]></category>

		<guid isPermaLink="false">http://gohnotes.wordpress.com/2009/03/09/advanced-sabaki-throw-escape/</guid>
		<description><![CDATA[So far, my articles about how to and when to defend only touched the standard share of techniques that you can use for a consistency in defense. I covered ETE and ETEG, Fuzzy Guard and Crouch Fuzzy Guard. But what &#8230; <a href="http://gohnotes.wordpress.com/2010/04/19/advanced-sabaki-throw-escape/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gohnotes.wordpress.com&amp;blog=2331402&amp;post=1112&amp;subd=gohnotes&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><img style="display:inline;border-width:0;margin:0 15px 15px 0;" title="ooo-draw" border="0" alt="ooo-draw" align="left" src="http://gohnotes.files.wordpress.com/2009/03/ooodraw.png?w=128&#038;h=128" width="128" height="128" /> So far, my articles about how to and when to defend only touched the standard share of techniques that you can use for a consistency in defense. I covered ETE and ETEG, Fuzzy Guard and Crouch Fuzzy Guard. But what other option do especially Goh players have?</p>
<p><i>Sabaki Throw Escapes</i> open up a new defensive strategy that I haven’t talked about here yet. You could call it a passively aggressive technique where a passive situation (you are disadvantaged and, thus, usually forced to defend) can net the defender some serious damage – and turn the tables in a match. It’s also a riskier technique than the standard share of classic defensive methods, such as ETEG, because your immunity to attacks depends on the limitations of the sabaki move’s properties.</p>
<p> <span id="more-1112"></span><br />
<h2>The idea</h2>
<p><img style="border-bottom:0;border-left:0;display:inline;border-top:0;border-right:0;margin:0;" title="high-grade-article" border="0" alt="high-grade-article" align="right" src="http://gohnotes.files.wordpress.com/2010/04/highgradearticle1.png?w=128&#038;h=128" width="128" height="128" /> The idea to use sabakis in combination with throw escapes is actually not too far fetched. In previous installments, the technique of<i> Reversal Throw Escaping</i> (RTE) was already well known and efficiently used by some Akira players. Thus, VFers who played characters with reversals could use those to 1. directly reverse a strike attack depending on the hit level of the incoming, and 2. avoid getting thrown. We get a similar effect with sabakis instead of reversals. Sabakis – and I’m especially referring to Goh’s <i>Kumite Harai</i> <img style="display:inline;border-width:0;margin:0;" title="p" border="0" alt="p" src="http://gohnotes.files.wordpress.com/2009/03/p.gif?w=13&#038;h=13" width="13" height="13" /><img style="display:inline;border-width:0;margin:0;" title="plus" border="0" alt="plus" src="http://gohnotes.files.wordpress.com/2009/03/plus.gif?w=12&#038;h=12" width="12" height="12" /><img style="display:inline;border-width:0;margin:0;" title="k" border="0" alt="k" src="http://gohnotes.files.wordpress.com/2009/03/k.gif?w=13&#038;h=13" width="13" height="13" /> here – doesn’t depend on guessing the correct hit level so much, as it parries high- and mid-hitting single-handed attacks. With a reversal, you’d have to guess between high, mid, or low.</p>
<blockquote><p>Goh’s Kumite Harai <img style="display:inline;border-width:0;margin:0;" title="p" border="0" alt="p" src="http://gohnotes.files.wordpress.com/2009/03/p.gif?w=13&#038;h=13" width="13" height="13" /><img style="display:inline;border-width:0;margin:0;" title="plus" border="0" alt="plus" src="http://gohnotes.files.wordpress.com/2009/03/plus.gif?w=12&#038;h=12" width="12" height="12" /><img style="display:inline;border-width:0;margin:0;" title="k" border="0" alt="k" src="http://gohnotes.files.wordpress.com/2009/03/k.gif?w=13&#038;h=13" width="13" height="13" /> is a sabaki that parries the following attack types: high punch (HP), high elbow (HE), mid punch (MP), and elbow (EL).</p>
</blockquote>
<p>Are Sabaki Throw Escapes (STE) a win/win situation then? Hardly. Everything’s comes at a price in VF5. And the price for using sabakis instead of reversal is that you have to mind-guess the correct attack type. Apart from that, the opponent also has several other options to punish you, including delayed attacks, catch throws, full circulars. Neither RTE nor STE could counter that. But seen in the limitations of the sabakis – and especially Goh’s Kumite Harai here, which will serve us as prime example throughout the article – the technique comes to a justifiable price with a nicely compensating reward.</p>
<blockquote><p><em>What is the difference between inashi and sabaki?</em></p>
<p>Both are moves with deflection properties. But, whereas the inashi only completes its motion when it successfully connects, the sabaki does always animate wholly whether or not the parry is successful.</p>
</blockquote>
<p>Before we go into the input details of STE, let me describe an example situation for better illustration.</p>
<h2>An example</h2>
<p>Here is an exemplary rundown on STE in a nutshell. So simply imagine the following or a similar situation. In hope of netting a counter-hit leading to an easy-damage combo, you’ve pulled off Goh’s powerful <img style="display:inline;border-width:0;margin:0;" title="f" border="0" alt="f" src="http://gohnotes.files.wordpress.com/2009/03/f.gif?w=12&#038;h=12" width="12" height="12" /><img style="display:inline;border-width:0;margin:0;" title="k" border="0" alt="k" src="http://gohnotes.files.wordpress.com/2009/03/k.gif?w=13&#038;h=13" width="13" height="13" /> knee, but it got blocked. Now, you’re eventually standing there at -9 frames of disadvantage thoroughly sheepishly, knowing that you’re disadvantaged enough for your opponent to start an offense. What you’d be usually doing at that point is to ETEG to at least avoid the heftier damage options your opponent has.</p>
<p>With Sabaki Throw Escapes, though, you can directly interfere with the punishment plans of your opponent. By entering the <img style="display:inline;border-width:0;margin:0;" title="p" border="0" alt="p" src="http://gohnotes.files.wordpress.com/2009/03/p.gif?w=13&#038;h=13" width="13" height="13" /><img style="display:inline;border-width:0;margin:0;" title="plus" border="0" alt="plus" src="http://gohnotes.files.wordpress.com/2009/03/plus.gif?w=12&#038;h=12" width="12" height="12" /><img style="display:inline;border-width:0;margin:0;" title="k" border="0" alt="k" src="http://gohnotes.files.wordpress.com/2009/03/k.gif?w=13&#038;h=13" width="13" height="13" /> reversal immediately followed by one or more throw escapes, you 1. retaliate any single-handed high and mid strike attempts (from punches to elbows, so to speak) and 2. avoid getting thrown.</p>
<p>This requires you to correctly mind-guess (Japanese: <i>yomi</i>) the opponent’s punishment actions. Most opponents will probably go for fast hand attacks or throws. There, you’ll be fine. But if they go for a heavy-hitting knee or anything that doesn’t fit into the deflection properties of the sabaki, you’ll be totally wide open to that attack.</p>
<p>Let’s get into the input mechanics now.</p>
<blockquote><p><u><img style="display:inline;border-width:0;margin:0;" title="package-broken" border="0" alt="package-broken" src="http://gohnotes.files.wordpress.com/2009/03/packagebroken.png?w=16&#038;h=16" width="16" height="16" /></u> <span style="font-weight:bold;" class="Apple-style-span">Advise</span>: Before you read on, make sure that you’re at least somewhat familiar with the basic concept of defense – like throw escapes and the more advanced ETEG. Also, your execution of those, especially <i>Double Throw Escapes</i>, should be more or less rock solid. </p>
<p>If you lack some knowledge or execution skill there, don’t read on yet, as this more advanced article would only be confusing to you. Rather come back here if you’ve looked into the following guides first: 1. <a href="/2008/06/06/evading-throw-escape-guide/" target="_blank">Guide: Evading Throw Escape</a>, 2. <a href="/2008/06/17/throw-escapes-made-easy/" target="_blank">Guide: Throw Escaping the Quick Way</a>, 3. <a href="/2008/09/15/guide-using-frame-data-to-your-advantage/" target="_blank">Guide: On the Secret Power of Frames</a>.</p>
</blockquote>
<h2>How to STE with Goh</h2>
<p>The VF franchise – especially VF5, but more so VF5:R now – doesn’t emphasize so much on execution skill or theory-book precise inputs anymore. Hence, to the game, it doesn’t matter whether you enter <img style="display:inline;border-width:0;margin:0;" title="p" border="0" alt="p" src="http://gohnotes.files.wordpress.com/2009/03/p.gif?w=13&#038;h=13" width="13" height="13" /><img style="display:inline;border-width:0;margin:0;" title="plus" border="0" alt="plus" src="http://gohnotes.files.wordpress.com/2009/03/plus.gif?w=12&#038;h=12" width="12" height="12" /><img style="display:inline;border-width:0;margin:0;" title="k" border="0" alt="k" src="http://gohnotes.files.wordpress.com/2009/03/k.gif?w=13&#038;h=13" width="13" height="13" /> and <img style="display:inline;border-width:0;margin:0;" title="p" border="0" alt="p" src="http://gohnotes.files.wordpress.com/2009/03/p.gif?w=13&#038;h=13" width="13" height="13" /><img style="display:inline;border-width:0;margin:0;" title="plus" border="0" alt="plus" src="http://gohnotes.files.wordpress.com/2009/03/plus.gif?w=12&#038;h=12" width="12" height="12" /><img style="display:inline;border-width:0;margin:0;" title="g" border="0" alt="g" src="http://gohnotes.files.wordpress.com/2009/03/g.gif?w=13&#038;h=13" width="13" height="13" />, or <img style="display:inline;border-width:0;margin:0;" title="f" border="0" alt="f" src="http://gohnotes.files.wordpress.com/2009/03/f.gif?w=12&#038;h=12" width="12" height="12" /><img style="display:inline;border-width:0;margin:0;" title="p" border="0" alt="p" src="http://gohnotes.files.wordpress.com/2009/03/p.gif?w=13&#038;h=13" width="13" height="13" /><img style="display:inline;border-width:0;margin:0;" title="plus" border="0" alt="plus" src="http://gohnotes.files.wordpress.com/2009/03/plus.gif?w=12&#038;h=12" width="12" height="12" /><img style="display:inline;border-width:0;margin:0;" title="g" border="0" alt="g" src="http://gohnotes.files.wordpress.com/2009/03/g.gif?w=13&#038;h=13" width="13" height="13" />, or any other throw direction to get into the Tsukami Grab follow-up. Using that to our advantage, we can easily combine the<i> Kumite Harai</i> into <i>Tsukami Grab</i> with various throw escapes. Against Akira such a STE sequence could look like this:</p>
<ol>
<li><span style="color:#666666;">Akira blocks your <i>Shoulder Ram</i> leaving you at a disadvantage of –9.</span> </li>
<li><span style="color:#666666;">After a short delay, just in the moment when you would usually initiate the evade for an ETEG, you enter <img style="display:inline;border-width:0;margin:0;" title="p" border="0" alt="p" src="http://gohnotes.files.wordpress.com/2009/03/p.gif?w=13&#038;h=13" width="13" height="13" /><img style="display:inline;border-width:0;margin:0;" title="plus" border="0" alt="plus" src="http://gohnotes.files.wordpress.com/2009/03/plus.gif?w=12&#038;h=12" width="12" height="12" /><img style="display:inline;border-width:0;margin:0;" title="k" border="0" alt="k" src="http://gohnotes.files.wordpress.com/2009/03/k.gif?w=13&#038;h=13" width="13" height="13" /> for parrying strikes immediately followed by <img style="display:inline;border-width:0;margin:0;" title="f" border="0" alt="f" src="http://gohnotes.files.wordpress.com/2009/03/f.gif?w=12&#038;h=12" width="12" height="12" /><img style="display:inline;border-width:0;margin:0;" title="p" border="0" alt="p" src="http://gohnotes.files.wordpress.com/2009/03/p.gif?w=13&#038;h=13" width="13" height="13" /><img style="display:inline;border-width:0;margin:0;" title="plus" border="0" alt="plus" src="http://gohnotes.files.wordpress.com/2009/03/plus.gif?w=12&#038;h=12" width="12" height="12" /><img style="display:inline;border-width:0;margin:0;" title="g" border="0" alt="g" src="http://gohnotes.files.wordpress.com/2009/03/g.gif?w=13&#038;h=13" width="13" height="13" /> and <img style="display:inline;border-width:0;margin:0;" title="df" border="0" alt="df" src="http://gohnotes.files.wordpress.com/2009/03/df.gif?w=12&#038;h=12" width="12" height="12" /><img style="display:inline;border-width:0;margin:0;" title="p" border="0" alt="p" src="http://gohnotes.files.wordpress.com/2009/03/p.gif?w=13&#038;h=13" width="13" height="13" /><img style="display:inline;border-width:0;margin:0;" title="plus" border="0" alt="plus" src="http://gohnotes.files.wordpress.com/2009/03/plus.gif?w=12&#038;h=12" width="12" height="12" /><img style="display:inline;border-width:0;margin:0;" title="g" border="0" alt="g" src="http://gohnotes.files.wordpress.com/2009/03/g.gif?w=13&#038;h=13" width="13" height="13" /> to avoid Akira’s most damaging throw options.</span> </li>
<li><span style="color:#666666;">The result: If Akira throws you, you will escape those throws that you’ve entered the TE for. If he goes for any single-handed high or mid attack instead, the <i>Kumite Harai</i> will parry it and automatically link into the <i>Tsukami Grab</i>, from where you can start with the usual Tsukami follow-ups.</span> </li>
</ol>
<p>The timing – the when-to – is crucial. The more disadvantaged you are, the harder it is to squeeze in the throw escapes in the small window of frames that is left, and the later you have to enter the STE sequence. Timing wise, it is very similar – if not equal – to performing ETEGs.</p>
<h2>Follow-ups</h2>
<p>What use is the Tsukami Grab if you don’t know your follow-up options and its potential damage outcome? Little to no use!</p>
<p>Usually it goes that if you make use of the Tsukami Grab throw follow-ups you net way more damage than with releasing the Tsukami Grab (up to 65 dmg!) followed by combo. But let’s start with the latter first.</p>
<p>Once in the Tsukami Grab you can release the opponent with either hitting <img style="display:inline;border-width:0;margin:0;" title="p" border="0" alt="p" src="http://gohnotes.files.wordpress.com/2009/03/p.gif?w=13&#038;h=13" width="13" height="13" />, <img style="display:inline;border-width:0;margin:0;" title="k" border="0" alt="k" src="http://gohnotes.files.wordpress.com/2009/03/k.gif?w=13&#038;h=13" width="13" height="13" />, or <img style="display:inline;border-width:0;margin:0;" title="g" border="0" alt="g" src="http://gohnotes.files.wordpress.com/2009/03/g.gif?w=13&#038;h=13" width="13" height="13" />. Your follow-up options then, that will work against any opposing character, are:</p>
<ol>
<li><span style="color:#666666;"><img style="display:inline;border-width:0;margin:0;" title="b" border="0" alt="b" src="http://gohnotes.files.wordpress.com/2009/03/b.gif?w=12&#038;h=12" width="12" height="12" /><img style="display:inline;border-width:0;margin:0;" title="f" border="0" alt="f" src="http://gohnotes.files.wordpress.com/2009/03/f.gif?w=12&#038;h=12" width="12" height="12" /><img style="display:inline;border-width:0;margin:0;" title="p" border="0" alt="p" src="http://gohnotes.files.wordpress.com/2009/03/p.gif?w=13&#038;h=13" width="13" height="13" /> &gt; <img style="display:inline;border-width:0;margin:0;" title="p" border="0" alt="p" src="http://gohnotes.files.wordpress.com/2009/03/p.gif?w=13&#038;h=13" width="13" height="13" /> &gt;<img style="display:inline;border-width:0;margin:0;" title="df" border="0" alt="df" src="http://gohnotes.files.wordpress.com/2009/03/df.gif?w=12&#038;h=12" width="12" height="12" /><img style="display:inline;border-width:0;margin:0;" title="df" border="0" alt="df" src="http://gohnotes.files.wordpress.com/2009/03/df.gif?w=12&#038;h=12" width="12" height="12" /><img style="display:inline;border-width:0;margin:0;" title="f" border="0" alt="f" src="http://gohnotes.files.wordpress.com/2009/03/f.gif?w=12&#038;h=12" width="12" height="12" /><img style="display:inline;border-width:0;margin:0;" title="p" border="0" alt="p" src="http://gohnotes.files.wordpress.com/2009/03/p.gif?w=13&#038;h=13" width="13" height="13" /><img style="display:inline;border-width:0;margin:0;" title="plus" border="0" alt="plus" src="http://gohnotes.files.wordpress.com/2009/03/plus.gif?w=12&#038;h=12" width="12" height="12" /><img style="display:inline;border-width:0;margin:0;" title="k" border="0" alt="k" src="http://gohnotes.files.wordpress.com/2009/03/k.gif?w=13&#038;h=13" width="13" height="13" /> [43 dmg]: The classic combo that is a bit harder to pull off </span><span style="color:#666666;">due to the buffered shoulder ram.</span> </li>
<li><span style="color:#666666;"><img title="f" border="0" alt="f" src="http://gohnotes.files.wordpress.com/2009/03/f.gif?w=12&#038;h=12" width="12" height="12" /><img style="display:inline;border-width:0;margin:0;" title="p" border="0" alt="p" src="http://gohnotes.files.wordpress.com/2009/03/p.gif?w=13&#038;h=13" width="13" height="13" /><img style="display:inline;border-width:0;margin:0;" title="plus" border="0" alt="plus" src="http://gohnotes.files.wordpress.com/2009/03/plus.gif?w=12&#038;h=12" width="12" height="12" /><img style="display:inline;border-width:0;margin:0;" title="k" border="0" alt="k" src="http://gohnotes.files.wordpress.com/2009/03/k.gif?w=13&#038;h=13" width="13" height="13" /><img style="display:inline;border-width:0;margin:0;" title="p" border="0" alt="p" src="http://gohnotes.files.wordpress.com/2009/03/p.gif?w=13&#038;h=13" width="13" height="13" /> [40 dmg]: An easier but slightly less damaging alternative. Connect with <img style="display:inline;border-width:0;margin:0;" title="d" border="0" alt="d" src="http://gohnotes.files.wordpress.com/2009/03/d.gif?w=12&#038;h=12" width="12" height="12" />/<img style="display:inline;border-width:0;margin:0;" title="u" border="0" alt="u" src="http://gohnotes.files.wordpress.com/2009/03/u.gif?w=12&#038;h=12" width="12" height="12" /><img style="display:inline;border-width:0;margin:0;" title="k" border="0" alt="k" src="http://gohnotes.files.wordpress.com/2009/03/k.gif?w=13&#038;h=13" width="13" height="13" /><img style="display:inline;border-width:0;margin:0;" title="plus" border="0" alt="plus" src="http://gohnotes.files.wordpress.com/2009/03/plus.gif?w=12&#038;h=12" width="12" height="12" /><img style="display:inline;border-width:0;margin:0;" title="g" border="0" alt="g" src="http://gohnotes.files.wordpress.com/2009/03/g.gif?w=13&#038;h=13" width="13" height="13" /> (anti-tech roll trap) if the opponent likes to tech-roll for even more damage (follow-up with a ground throw, down punch, or pounce then).</span> </li>
</ol>
<p>If you decide to go into the Tsukami Grab instead (and stay there), the following throw directions are the most damaging options:</p>
<table class="mceItemTable" border="0" cellspacing="0" cellpadding="2" width="465">
<tbody>
<tr>
<td valign="top" width="107"><span style="color:#666666;"><img style="display:inline;border-width:0;margin:0;" title="b" border="0" alt="b" src="http://gohnotes.files.wordpress.com/2009/03/b.gif?w=12&#038;h=12" width="12" height="12" /></span><img style="display:inline;border-width:0;margin:0;" title="n" border="0" alt="n" src="http://gohnotes.files.wordpress.com/2009/03/n.gif?w=12&#038;h=12" width="12" height="12" /><img style="display:inline;border-width:0;margin:0;" title="f" border="0" alt="f" src="http://gohnotes.files.wordpress.com/2009/03/f.gif?w=12&#038;h=12" width="12" height="12" /><img style="display:inline;border-width:0;margin:0;" title="n" border="0" alt="n" src="http://gohnotes.files.wordpress.com/2009/03/n.gif?w=12&#038;h=12" width="12" height="12" /><img style="display:inline;border-width:0;margin:0;" title="p" border="0" alt="p" src="http://gohnotes.files.wordpress.com/2009/03/p.gif?w=13&#038;h=13" width="13" height="13" /><img style="display:inline;border-width:0;margin:0;" title="plus" border="0" alt="plus" src="http://gohnotes.files.wordpress.com/2009/03/plus.gif?w=12&#038;h=12" width="12" height="12" /><img style="display:inline;border-width:0;margin:0;" title="g" border="0" alt="g" src="http://gohnotes.files.wordpress.com/2009/03/g.gif?w=13&#038;h=13" width="13" height="13" /></td>
<td valign="top" width="356">65 damage</td>
</tr>
<tr>
<td valign="top" width="110"><img style="display:inline;border-width:0;margin:0;" title="f" border="0" alt="f" src="http://gohnotes.files.wordpress.com/2009/03/f.gif?w=12&#038;h=12" width="12" height="12" /><img style="display:inline;border-width:0;margin:0;" title="n" border="0" alt="n" src="http://gohnotes.files.wordpress.com/2009/03/n.gif?w=12&#038;h=12" width="12" height="12" /><span style="color:#666666;"><img style="display:inline;border-width:0;margin:0;" title="b" border="0" alt="b" src="http://gohnotes.files.wordpress.com/2009/03/b.gif?w=12&#038;h=12" width="12" height="12" /></span><img style="display:inline;border-width:0;margin:0;" title="n" border="0" alt="n" src="http://gohnotes.files.wordpress.com/2009/03/n.gif?w=12&#038;h=12" width="12" height="12" /><img style="display:inline;border-width:0;margin:0;" title="p" border="0" alt="p" src="http://gohnotes.files.wordpress.com/2009/03/p.gif?w=13&#038;h=13" width="13" height="13" /><img style="display:inline;border-width:0;margin:0;" title="plus" border="0" alt="plus" src="http://gohnotes.files.wordpress.com/2009/03/plus.gif?w=12&#038;h=12" width="12" height="12" /><img style="display:inline;border-width:0;margin:0;" title="g" border="0" alt="g" src="http://gohnotes.files.wordpress.com/2009/03/g.gif?w=13&#038;h=13" width="13" height="13" /></td>
<td valign="top" width="365">65 damage</td>
</tr>
<tr>
<td valign="top" width="110"><span style="color:#666666;"><img style="display:inline;border-width:0;margin:0;" title="b" border="0" alt="b" src="http://gohnotes.files.wordpress.com/2009/03/b.gif?w=12&#038;h=12" width="12" height="12" /></span><img style="display:inline;border-width:0;margin:0;" title="n" border="0" alt="n" src="http://gohnotes.files.wordpress.com/2009/03/n.gif?w=12&#038;h=12" width="12" height="12" /><span style="color:#666666;"><img style="display:inline;border-width:0;margin:0;" title="b" border="0" alt="b" src="http://gohnotes.files.wordpress.com/2009/03/b.gif?w=12&#038;h=12" width="12" height="12" /></span><img style="display:inline;border-width:0;margin:0;" title="n" border="0" alt="n" src="http://gohnotes.files.wordpress.com/2009/03/n.gif?w=12&#038;h=12" width="12" height="12" /><img style="display:inline;border-width:0;margin:0;" title="p" border="0" alt="p" src="http://gohnotes.files.wordpress.com/2009/03/p.gif?w=13&#038;h=13" width="13" height="13" /><img style="display:inline;border-width:0;margin:0;" title="plus" border="0" alt="plus" src="http://gohnotes.files.wordpress.com/2009/03/plus.gif?w=12&#038;h=12" width="12" height="12" /><img style="display:inline;border-width:0;margin:0;" title="g" border="0" alt="g" src="http://gohnotes.files.wordpress.com/2009/03/g.gif?w=13&#038;h=13" width="13" height="13" /></td>
<td valign="top" width="368">65 damage</td>
</tr>
<tr>
<td valign="top" width="110"><img style="display:inline;border-width:0;margin:0;" title="f" border="0" alt="f" src="http://gohnotes.files.wordpress.com/2009/03/f.gif?w=12&#038;h=12" width="12" height="12" /><img style="display:inline;border-width:0;margin:0;" title="n" border="0" alt="n" src="http://gohnotes.files.wordpress.com/2009/03/n.gif?w=12&#038;h=12" width="12" height="12" /><img style="display:inline;border-width:0;margin:0;" title="f" border="0" alt="f" src="http://gohnotes.files.wordpress.com/2009/03/f.gif?w=12&#038;h=12" width="12" height="12" /><img style="display:inline;border-width:0;margin:0;" title="n" border="0" alt="n" src="http://gohnotes.files.wordpress.com/2009/03/n.gif?w=12&#038;h=12" width="12" height="12" /><img style="display:inline;border-width:0;margin:0;" title="p" border="0" alt="p" src="http://gohnotes.files.wordpress.com/2009/03/p.gif?w=13&#038;h=13" width="13" height="13" /><img style="display:inline;border-width:0;margin:0;" title="plus" border="0" alt="plus" src="http://gohnotes.files.wordpress.com/2009/03/plus.gif?w=12&#038;h=12" width="12" height="12" /><img style="display:inline;border-width:0;margin:0;" title="g" border="0" alt="g" src="http://gohnotes.files.wordpress.com/2009/03/g.gif?w=13&#038;h=13" width="13" height="13" /></td>
<td valign="top" width="368">60 damage</td>
</tr>
<tr>
<td valign="top" width="110"><img style="display:inline;border-width:0;margin:0;" title="u" border="0" alt="u" src="http://gohnotes.files.wordpress.com/2009/03/u.gif?w=12&#038;h=12" width="12" height="12" /><img style="display:inline;border-width:0;margin:0;" title="n" border="0" alt="n" src="http://gohnotes.files.wordpress.com/2009/03/n.gif?w=12&#038;h=12" width="12" height="12" /><img style="display:inline;border-width:0;margin:0;" title="u" border="0" alt="u" src="http://gohnotes.files.wordpress.com/2009/03/u.gif?w=12&#038;h=12" width="12" height="12" /><img style="display:inline;border-width:0;margin:0;" title="n" border="0" alt="n" src="http://gohnotes.files.wordpress.com/2009/03/n.gif?w=12&#038;h=12" width="12" height="12" /><img style="display:inline;border-width:0;margin:0;" title="p" border="0" alt="p" src="http://gohnotes.files.wordpress.com/2009/03/p.gif?w=13&#038;h=13" width="13" height="13" /><img style="display:inline;border-width:0;margin:0;" title="plus" border="0" alt="plus" src="http://gohnotes.files.wordpress.com/2009/03/plus.gif?w=12&#038;h=12" width="12" height="12" /><img style="display:inline;border-width:0;margin:0;" title="g" border="0" alt="g" src="http://gohnotes.files.wordpress.com/2009/03/g.gif?w=13&#038;h=13" width="13" height="13" /></td>
<td valign="top" width="368">60 damage</td>
</tr>
<tr>
<td valign="top" width="110"><img style="display:inline;border-width:0;margin:0;" title="d" border="0" alt="d" src="http://gohnotes.files.wordpress.com/2009/03/d.gif?w=12&#038;h=12" width="12" height="12" /><img style="display:inline;border-width:0;margin:0;" title="n" border="0" alt="n" src="http://gohnotes.files.wordpress.com/2009/03/n.gif?w=12&#038;h=12" width="12" height="12" /><img style="display:inline;border-width:0;margin:0;" title="d" border="0" alt="d" src="http://gohnotes.files.wordpress.com/2009/03/d.gif?w=12&#038;h=12" width="12" height="12" /><img style="display:inline;border-width:0;margin:0;" title="n" border="0" alt="n" src="http://gohnotes.files.wordpress.com/2009/03/n.gif?w=12&#038;h=12" width="12" height="12" /><img style="display:inline;border-width:0;margin:0;" title="p" border="0" alt="p" src="http://gohnotes.files.wordpress.com/2009/03/p.gif?w=13&#038;h=13" width="13" height="13" /><img style="display:inline;border-width:0;margin:0;" title="plus" border="0" alt="plus" src="http://gohnotes.files.wordpress.com/2009/03/plus.gif?w=12&#038;h=12" width="12" height="12" /><img style="display:inline;border-width:0;margin:0;" title="g" border="0" alt="g" src="http://gohnotes.files.wordpress.com/2009/03/g.gif?w=13&#038;h=13" width="13" height="13" /></td>
<td valign="top" width="368">60 damage</td>
</tr>
</tbody>
</table>
<p>The throw directions that net you the biggest damage are also the ones that are escaped most easily. Opponents usually spam left or right so that you should vary your Tsukami Grabs. Using <img style="display:inline;border-width:0;margin:0;" title="d" border="0" alt="d" src="http://gohnotes.files.wordpress.com/2009/03/d.gif?w=12&#038;h=12" width="12" height="12" /><img style="display:inline;border-width:0;margin:0;" title="n" border="0" alt="n" src="http://gohnotes.files.wordpress.com/2009/03/n.gif?w=12&#038;h=12" width="12" height="12" /><img style="display:inline;border-width:0;margin:0;" title="d" border="0" alt="d" src="http://gohnotes.files.wordpress.com/2009/03/d.gif?w=12&#038;h=12" width="12" height="12" /><img style="display:inline;border-width:0;margin:0;" title="n" border="0" alt="n" src="http://gohnotes.files.wordpress.com/2009/03/n.gif?w=12&#038;h=12" width="12" height="12" /> is more often so a real alternative, for the opponent would have to escape it with entering <img style="display:inline;border-width:0;margin:0;" title="u" border="0" alt="u" src="http://gohnotes.files.wordpress.com/2009/03/u.gif?w=12&#038;h=12" width="12" height="12" /><img style="display:inline;border-width:0;margin:0;" title="n" border="0" alt="n" src="http://gohnotes.files.wordpress.com/2009/03/n.gif?w=12&#038;h=12" width="12" height="12" />, which is rarely ever used or thought of in escape situations; and most people simply don’t know that if they don’t possess deeper Goh-specific knowledge.</p>
<p>You can use <span style="color:#666666;"><img style="display:inline;border-width:0;margin:0;" title="b" border="0" alt="b" src="http://gohnotes.files.wordpress.com/2009/03/b.gif?w=12&#038;h=12" width="12" height="12" /></span><img style="display:inline;border-width:0;margin:0;" title="n" border="0" alt="n" src="http://gohnotes.files.wordpress.com/2009/03/n.gif?w=12&#038;h=12" width="12" height="12" /><img style="display:inline;border-width:0;margin:0;" title="p" border="0" alt="p" src="http://gohnotes.files.wordpress.com/2009/03/p.gif?w=13&#038;h=13" width="13" height="13" /><img style="display:inline;border-width:0;margin:0;" title="plus" border="0" alt="plus" src="http://gohnotes.files.wordpress.com/2009/03/plus.gif?w=12&#038;h=12" width="12" height="12" /><img style="display:inline;border-width:0;margin:0;" title="g" border="0" alt="g" src="http://gohnotes.files.wordpress.com/2009/03/g.gif?w=13&#038;h=13" width="13" height="13" /> (45 dmg), too, for a potential ring-out thread as Goh throws the opponent quite far away (for his throw arsenal). If you decide to just go for up and down single-direction Tsukamis ( <img style="display:inline;border-width:0;margin:0;" title="d" border="0" alt="d" src="http://gohnotes.files.wordpress.com/2009/03/d.gif?w=12&#038;h=12" width="12" height="12" /><img style="display:inline;border-width:0;margin:0;" title="n" border="0" alt="n" src="http://gohnotes.files.wordpress.com/2009/03/n.gif?w=12&#038;h=12" width="12" height="12" />/<img style="display:inline;border-width:0;margin:0;" title="u" border="0" alt="u" src="http://gohnotes.files.wordpress.com/2009/03/u.gif?w=12&#038;h=12" width="12" height="12" /><img style="display:inline;border-width:0;margin:0;" title="n" border="0" alt="n" src="http://gohnotes.files.wordpress.com/2009/03/n.gif?w=12&#038;h=12" width="12" height="12" /><img style="display:inline;border-width:0;margin:0;" title="p" border="0" alt="p" src="http://gohnotes.files.wordpress.com/2009/03/p.gif?w=13&#038;h=13" width="13" height="13" /><img style="display:inline;border-width:0;margin:0;" title="plus" border="0" alt="plus" src="http://gohnotes.files.wordpress.com/2009/03/plus.gif?w=12&#038;h=12" width="12" height="12" /><img style="display:inline;border-width:0;margin:0;" title="g" border="0" alt="g" src="http://gohnotes.files.wordpress.com/2009/03/g.gif?w=13&#038;h=13" width="13" height="13" /> 30 damage each), try a ground throw attempt immediately afterwards. If the opponent is a ground throw escape specialist, use a down punch <img style="display:inline;border-width:0;margin:0;" title="df" border="0" alt="df" src="http://gohnotes.files.wordpress.com/2009/03/df.gif?w=12&#038;h=12" width="12" height="12" /><img style="display:inline;border-width:0;margin:0;" title="p" border="0" alt="p" src="http://gohnotes.files.wordpress.com/2009/03/p.gif?w=13&#038;h=13" width="13" height="13" /> or, even better, a full pounce attack (<img style="display:inline;border-width:0;margin:0;" title="u" border="0" alt="u" src="http://gohnotes.files.wordpress.com/2009/03/u.gif?w=12&#038;h=12" width="12" height="12" /><img style="display:inline;border-width:0;margin:0;" title="p" border="0" alt="p" src="http://gohnotes.files.wordpress.com/2009/03/p.gif?w=13&#038;h=13" width="13" height="13" />).</p>
<h2>Training Plan</h2>
<p>How do we train STEs efficiently? First of all, we should train it after moves which leave you so considerably disadvantaged that your opponent is more likely to counter with a fast hand attack. Consider moves that leave you at least at –6 frames.</p>
<p>In Dojo Mode set the CPU to <i>Counterattack 5 </i>and the preferred throw directions of the character you are facing. You should train that against all the three throw types characters. For example, at first train against Goh (TE: <span style="color:#666666;"><img style="display:inline;border-width:0;margin:0;" title="b" border="0" alt="b" src="http://gohnotes.files.wordpress.com/2009/03/b.gif?w=12&#038;h=12" width="12" height="12" /></span> and <img style="display:inline;border-width:0;margin:0;" title="f" border="0" alt="f" src="http://gohnotes.files.wordpress.com/2009/03/f.gif?w=12&#038;h=12" width="12" height="12" />), then Akira (<img style="display:inline;border-width:0;margin:0;" title="f" border="0" alt="f" src="http://gohnotes.files.wordpress.com/2009/03/f.gif?w=12&#038;h=12" width="12" height="12" /> and <img style="display:inline;border-width:0;margin:0;" title="df" border="0" alt="df" src="http://gohnotes.files.wordpress.com/2009/03/df.gif?w=12&#038;h=12" width="12" height="12" />), and finally Kage (<span style="color:#666666;"><img style="display:inline;border-width:0;margin:0;" title="b" border="0" alt="b" src="http://gohnotes.files.wordpress.com/2009/03/b.gif?w=12&#038;h=12" width="12" height="12" /></span>, and <img style="display:inline;border-width:0;margin:0;" title="df" border="0" alt="df" src="http://gohnotes.files.wordpress.com/2009/03/df.gif?w=12&#038;h=12" width="12" height="12" />).</p>
<p>Also switch sides as well. Being able to perfectly deliver the TE input on the 1P side doesn’t mean that it goes for the 2P one, too.</p>
<p>Oftentimes, my first throw escape input depends on the last move I’ve entered. If it’s Goh’s <span style="color:#666666;"><img style="display:inline;border-width:0;margin:0;" title="b" border="0" alt="b" src="http://gohnotes.files.wordpress.com/2009/03/b.gif?w=12&#038;h=12" width="12" height="12" /></span><img style="display:inline;border-width:0;margin:0;" title="p" border="0" alt="p" src="http://gohnotes.files.wordpress.com/2009/03/p.gif?w=13&#038;h=13" width="13" height="13" /><img style="display:inline;border-width:0;margin:0;" title="plus" border="0" alt="plus" src="http://gohnotes.files.wordpress.com/2009/03/plus.gif?w=12&#038;h=12" width="12" height="12" /><img style="display:inline;border-width:0;margin:0;" title="k" border="0" alt="k" src="http://gohnotes.files.wordpress.com/2009/03/k.gif?w=13&#038;h=13" width="13" height="13" /> launcher, for example, my first TE will always be <span style="color:#666666;"><img style="display:inline;border-width:0;margin:0;" title="b" border="0" alt="b" src="http://gohnotes.files.wordpress.com/2009/03/b.gif?w=12&#038;h=12" width="12" height="12" /><img style="display:inline;border-width:0;margin:0;" title="p" border="0" alt="p" src="http://gohnotes.files.wordpress.com/2009/03/p.gif?w=13&#038;h=13" width="13" height="13" /><img style="display:inline;border-width:0;margin:0;" title="plus" border="0" alt="plus" src="http://gohnotes.files.wordpress.com/2009/03/plus.gif?w=12&#038;h=12" width="12" height="12" /><img style="display:inline;border-width:0;margin:0;" title="g" border="0" alt="g" src="http://gohnotes.files.wordpress.com/2009/03/g.gif?w=13&#038;h=13" width="13" height="13" /></span>, and then <img style="display:inline;border-width:0;margin:0;" title="f" border="0" alt="f" src="http://gohnotes.files.wordpress.com/2009/03/f.gif?w=12&#038;h=12" width="12" height="12" /><img style="display:inline;border-width:0;margin:0;" title="p" border="0" alt="p" src="http://gohnotes.files.wordpress.com/2009/03/p.gif?w=13&#038;h=13" width="13" height="13" /><img style="display:inline;border-width:0;margin:0;" title="plus" border="0" alt="plus" src="http://gohnotes.files.wordpress.com/2009/03/plus.gif?w=12&#038;h=12" width="12" height="12" /><img style="display:inline;border-width:0;margin:0;" title="g" border="0" alt="g" src="http://gohnotes.files.wordpress.com/2009/03/g.gif?w=13&#038;h=13" width="13" height="13" /> (if I’m up against Goh, Aoi, etc.). For a complete list of similar TE patterns for all VF characters read to this article, that also provides you with graphics charts: <a href="/2008/06/17/throw-escapes-made-easy/" target="_blank">Guide: Throw Escapes the Quick Way</a>.</p>
<p>Here’s a small list after which moves it is useful to have a steady STE input ready (ordered by priority; the most important ones [to me] first):</p>
<ul>
<li><span style="color:#666666;"><img style="display:inline;border-width:0;margin:0;" title="d_" border="0" alt="d_" src="http://gohnotes.files.wordpress.com/2009/03/d1.gif?w=12&#038;h=12" width="12" height="12" /><img style="display:inline;border-width:0;margin:0;" title="f" border="0" alt="f" src="http://gohnotes.files.wordpress.com/2009/03/f.gif?w=12&#038;h=12" width="12" height="12" /><img style="display:inline;border-width:0;margin:0;" title="p" border="0" alt="p" src="http://gohnotes.files.wordpress.com/2009/03/p.gif?w=13&#038;h=13" width="13" height="13" /><img style="display:inline;border-width:0;margin:0;" title="plus" border="0" alt="plus" src="http://gohnotes.files.wordpress.com/2009/03/plus.gif?w=12&#038;h=12" width="12" height="12" /><img style="display:inline;border-width:0;margin:0;" title="k" border="0" alt="k" src="http://gohnotes.files.wordpress.com/2009/03/k.gif?w=13&#038;h=13" width="13" height="13" /></span> </li>
<li><span style="color:#666666;"><img style="display:inline;border-width:0;margin:0;" title="b" border="0" alt="b" src="http://gohnotes.files.wordpress.com/2009/03/b.gif?w=12&#038;h=12" width="12" height="12" /></span><img style="display:inline;border-width:0;margin:0;" title="p" border="0" alt="p" src="http://gohnotes.files.wordpress.com/2009/03/p.gif?w=13&#038;h=13" width="13" height="13" /><img style="display:inline;border-width:0;margin:0;" title="plus" border="0" alt="plus" src="http://gohnotes.files.wordpress.com/2009/03/plus.gif?w=12&#038;h=12" width="12" height="12" /><img style="display:inline;border-width:0;margin:0;" title="k" border="0" alt="k" src="http://gohnotes.files.wordpress.com/2009/03/k.gif?w=13&#038;h=13" width="13" height="13" /> </li>
<li><img style="display:inline;border-width:0;margin:0;" title="f" border="0" alt="f" src="http://gohnotes.files.wordpress.com/2009/03/f.gif?w=12&#038;h=12" width="12" height="12" /><span style="color:#666666;"><img style="display:inline;border-width:0;margin:0;" title="k" border="0" alt="k" src="http://gohnotes.files.wordpress.com/2009/03/k.gif?w=13&#038;h=13" width="13" height="13" /></span> </li>
<li><span style="color:#666666;"><img style="display:inline;border-width:0;margin:0;" title="b" border="0" alt="b" src="http://gohnotes.files.wordpress.com/2009/03/b.gif?w=12&#038;h=12" width="12" height="12" /></span><img style="display:inline;border-width:0;margin:0;" title="f" border="0" alt="f" src="http://gohnotes.files.wordpress.com/2009/03/f.gif?w=12&#038;h=12" width="12" height="12" /><img style="display:inline;border-width:0;margin:0;" title="k" border="0" alt="k" src="http://gohnotes.files.wordpress.com/2009/03/k.gif?w=13&#038;h=13" width="13" height="13" /><img style="display:inline;border-width:0;margin:0;" title="plus" border="0" alt="plus" src="http://gohnotes.files.wordpress.com/2009/03/plus.gif?w=12&#038;h=12" width="12" height="12" /><img style="display:inline;border-width:0;margin:0;" title="g" border="0" alt="g" src="http://gohnotes.files.wordpress.com/2009/03/g.gif?w=13&#038;h=13" width="13" height="13" /> </li>
<li><img style="display:inline;border-width:0;margin:0;" title="df" border="0" alt="df" src="http://gohnotes.files.wordpress.com/2009/03/df.gif?w=12&#038;h=12" width="12" height="12" /><img style="display:inline;border-width:0;margin:0;" title="df" border="0" alt="df" src="http://gohnotes.files.wordpress.com/2009/03/df.gif?w=12&#038;h=12" width="12" height="12" /><img style="display:inline;border-width:0;margin:0;" title="p" border="0" alt="p" src="http://gohnotes.files.wordpress.com/2009/03/p.gif?w=13&#038;h=13" width="13" height="13" /><span style="color:#666666;"> (opponent has guaranteed standing P punishment here)</span> </li>
<li><img style="display:inline;border-width:0;margin:0;" title="f" border="0" alt="f" src="http://gohnotes.files.wordpress.com/2009/03/f.gif?w=12&#038;h=12" width="12" height="12" /><img style="display:inline;border-width:0;margin:0;" title="p" border="0" alt="p" src="http://gohnotes.files.wordpress.com/2009/03/p.gif?w=13&#038;h=13" width="13" height="13" /><img style="display:inline;border-width:0;margin:0;" title="plus" border="0" alt="plus" src="http://gohnotes.files.wordpress.com/2009/03/plus.gif?w=12&#038;h=12" width="12" height="12" /><img style="display:inline;border-width:0;margin:0;" title="k" border="0" alt="k" src="http://gohnotes.files.wordpress.com/2009/03/k.gif?w=13&#038;h=13" width="13" height="13" /><img style="display:inline;border-width:0;margin:0;" title="p" border="0" alt="p" src="http://gohnotes.files.wordpress.com/2009/03/p.gif?w=13&#038;h=13" width="13" height="13" /> <span style="color:#666666;">(opponent has guaranteed standing P punishment here)</span> </li>
<li><img style="display:inline;border-width:0;margin:0;" title="df" border="0" alt="df" src="http://gohnotes.files.wordpress.com/2009/03/df.gif?w=12&#038;h=12" width="12" height="12" /><span style="color:#666666;"><span style="color:#666666;"><img style="display:inline;border-width:0;margin:0;" title="k" border="0" alt="k" src="http://gohnotes.files.wordpress.com/2009/03/k.gif?w=13&#038;h=13" width="13" height="13" /></span></span> </li>
<li><span style="color:#666666;"><span style="color:#666666;"><img style="display:inline;border-width:0;margin:0;" title="k" border="0" alt="k" src="http://gohnotes.files.wordpress.com/2009/03/k.gif?w=13&#038;h=13" width="13" height="13" /></span></span> </li>
<li><span style="color:#666666;">…</span> </li>
</ul>
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		<title>When to Fuzzy, CD-Fuzzy, and ETEG with Goh</title>
		<link>http://gohnotes.wordpress.com/2010/04/05/goh-hinogami-fuzzy-cd-fuzzy-and-eteg/</link>
		<comments>http://gohnotes.wordpress.com/2010/04/05/goh-hinogami-fuzzy-cd-fuzzy-and-eteg/#comments</comments>
		<pubDate>Mon, 05 Apr 2010 18:23:54 +0000</pubDate>
		<dc:creator>Leonard McCoy</dc:creator>
				<category><![CDATA[Basic]]></category>
		<category><![CDATA[ETEG]]></category>
		<category><![CDATA[fuzzy]]></category>

		<guid isPermaLink="false">http://gohnotes.wordpress.com/2010/04/05/goh-hinogami-fuzzy-cd-fuzzy-and-eteg/</guid>
		<description><![CDATA[Knowing when to and how to defend is crucial in Virtua Fighter 5. The animation work behind some of Goh’s moves however are betraying: most often, Virtua Fighter 5 gives no real visual clue at how you should defend properly &#8230; <a href="http://gohnotes.wordpress.com/2010/04/05/goh-hinogami-fuzzy-cd-fuzzy-and-eteg/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gohnotes.wordpress.com&amp;blog=2331402&amp;post=1503&amp;subd=gohnotes&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><img style="border-bottom:0;border-left:0;display:inline;border-top:0;border-right:0;margin:20px 25px 40px 0;" title="applications-office" border="0" alt="applications-office" align="left" src="http://gohnotes.files.wordpress.com/2010/04/applicationsoffice.png?w=128&#038;h=128" width="128" height="128" /> Knowing when to and how to defend is crucial in Virtua Fighter 5. The animation work behind some of Goh’s moves however are betraying: most often, Virtua Fighter 5 gives no real visual clue at how you should defend properly after a move of yours has been blocked by your opponent.</p>
<p>Down below you’ll find a graphic providing you with a digest of your possible options when defending with Goh Hinogami. Have fun! </p>
<p> <span id="more-1503"></span>
<p>Rehashing the data from one of my post <a href="/2008/09/15/guide-using-frame-data-to-your-advantage/">Guide: On the Secret Power of Frames</a>, and re-imagining it with new visual means, I have created three new tables showing Goh Hinogami’s advantage or disadvantage after his moves on block.</p>
<p>I, then, divided his moves into the three basic techniques of building up a defense: Fuzzy (Guard), CD-Fuzzy, and ETE(G). This is, by no means, always the optimal way to defend. It pretty much depends on the mind set you are up against, knowing your opponent’s behavior patterns (habits), and seizing your chances there. (For instance, ETE(G) may not always be the best option if your opponent likes catch-throws or full circulars.)</p>
<p>You can print out those tables, and use them as note cards if you want.</p>
<p> <img style="border-bottom:0;border-left:0;display:inline;border-top:0;border-right:0;margin:25px 0 0;" title="fuzzyetc-all-together" border="0" alt="fuzzyetc-all-together" align="left" src="http://gohnotes.files.wordpress.com/2010/04/fuzzyetcalltogether.png?w=295&#038;h=1298" width="295" height="1298" /></p>
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		<title>Tech Talk Interview – Former Tekken player Mack on a Long and Stony Journey</title>
		<link>http://gohnotes.wordpress.com/2010/03/24/tech-talk-former-tekken-player-mack-on-a-vf-journey/</link>
		<comments>http://gohnotes.wordpress.com/2010/03/24/tech-talk-former-tekken-player-mack-on-a-vf-journey/#comments</comments>
		<pubDate>Wed, 24 Mar 2010 06:00:16 +0000</pubDate>
		<dc:creator>Leonard McCoy</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[tech talk interview]]></category>
		<category><![CDATA[tekken]]></category>

		<guid isPermaLink="false">http://gohnotes.wordpress.com/?p=1472</guid>
		<description><![CDATA[In our second Tech Talk interview, we thought we might as well get the perspective of someone whose memories from starting to play Virtua Fighter is as fresh as green grass in spring. Formerly a Tekken player, Mackfactor made the &#8230; <a href="http://gohnotes.wordpress.com/2010/03/24/tech-talk-former-tekken-player-mack-on-a-vf-journey/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gohnotes.wordpress.com&amp;blog=2331402&amp;post=1472&amp;subd=gohnotes&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><img style="display:inline;border-width:0;margin:60px 0;" title="tech-talk-icon" src="http://gohnotes.files.wordpress.com/2010/03/techtalkicon1.png?w=128&#038;h=128" alt="tech-talk-icon" width="128" height="128" align="left" border="0" /> In our second <em>Tech Talk</em> interview, we thought we might as well get the perspective of someone whose memories from starting to play <em>Virtua Fighter</em> is as fresh as green grass in spring.</p>
<p>Formerly a Tekken player, <strong>Mackfactor</strong> made the conscious choice to start playing<em> Virtua Fighter</em>—and never looked back since. We have probably never met such an eager learner. How hard the struggle was to get things started and what happened along on his long (and stony) journey can be read in our four-page interview below.</p>
<p>In this interview, the Canadian gets even with some DM<img style="display:inline;border-width:0;margin:0;" title="p" src="http://gohnotes.files.wordpress.com/2010/03/p2.gif?w=13&#038;h=13" alt="p" width="13" height="13" border="0" /><img style="display:inline;border-width:0;margin:0;" title="plus" src="http://gohnotes.files.wordpress.com/2010/03/plus2.gif?w=12&#038;h=12" alt="plus" width="12" height="12" border="0" /><img style="display:inline;border-width:0;margin:0;" title="k" src="http://gohnotes.files.wordpress.com/2010/03/k1.gif?w=13&#038;h=13" alt="k" width="13" height="13" border="0" />ers on Xbox Live as well…</p>
<p><span id="more-1472"></span></p>
<p><strong>Coming from <em>Tekken</em>, what was it like to make the transition to the <em>Virtua Fighter</em> series, and, even more importantly so, why such a big change in the first place?</strong></p>
<p>I think the transition was made easier due to the fact that i had a 3d fighting games background playing <em>Tekken</em>. However, it was still difficult because there was a lot of new things to learn.</p>
<p>I started playing <em>Virtua Fighter</em>, because I was tired of the lag in <em>Tekken 5: Dark Resurrection</em> on PlayStation 3 and wanted to try something different. Even though I didn’t play <em>Virtua Fighter</em>, I always admired VF players, because I have seen some VF match videos of <strong>Chibita</strong> and read some of the strategies guides just to see what the game was about. I thought, Wow, this game has a lot advanced stuff you can do in this game. I figured I rather play an outdated VF5 revision C than play with the lag for <em>Tekken 5: Dark Resurrection</em>.</p>
<p><strong>If you compare the two communities of those two old-established fighting game franchises, <em>Virtua Fighter</em> and <em>Tekken</em>, what comes to your mind? How did you experience your entrance to the VF community, which is quite known for being rather &#8216;elitist.&#8217;</strong></p>
<p>Both communities are great; met some great people in both communities that were helpful and very nice people to talk to.</p>
<p>But one difference I find is that VF players tend to be more technical and precise on their answers like, This is why this move beats out this move; or, These are the properties of sidestepping. Then they go on and make it even more precise by telling me the reason behind it like: &#8220;See if you calculate the frames of the moon divided by the X amount of triangles in the continent of Japan, times 6, you will see why Fuzzy Guard works…&#8221;</p>
<p>When i ask a <em>Tekken</em> player how sidestep works, I get answers like &#8220;It’s about hit-boxes&#8230; I just know, I just feel. it takes experience on when to know how to sidestep. Practice makes perfect. Keep trying buddy, and you’ll eventually see how sidestepping works for yourself.” Or, “Better yet, why don’t you keep practicing on your electrics with Kazuya. Spam it out when in doubt.”</p>
<p>I thought the VFDC people [VFDC stands for virtuafighter.com—ed.] were very helpful and provided me with great answers and seemed like nice guys. However, when i first started playing <em>Virtua Fighter</em> I felt that sense of arrogance from certain players, like kick me on the ground or wouldn’t save me as a friend, or wouldn’t reply back when i asked how they did this or that move…</p>
<p>But I think an even worse case was when a Goh Hinogami player kept DM DM<img style="display:inline;border-width:0;margin:0;" title="p" src="http://gohnotes.files.wordpress.com/2010/03/p2.gif?w=13&#038;h=13" alt="p" width="13" height="13" border="0" /><img style="display:inline;border-width:0;margin:0;" title="plus" src="http://gohnotes.files.wordpress.com/2010/03/plus2.gif?w=12&#038;h=12" alt="plus" width="12" height="12" border="0" /><img style="display:inline;border-width:0;margin:0;" title="k" src="http://gohnotes.files.wordpress.com/2010/03/k1.gif?w=13&#038;h=13" alt="k" width="13" height="13" border="0" />ing, and that’s the only move that he would use. Wait, I think that was you, <strong>Leonard</strong>! [Nice, should revive that tactic!—ed.] But, then again, you meet some real nice guys as well, too. I met this one guy named <strong>AssassinCP</strong> (a great Goh player) over Xbox Live. I was playing Player Match, and all I could hear was “Hello, hello is anybody there?! I would like to show you a couple of things with Goh.”</p>
<p>I was thinking, Who is this babbling idiot who wants to befriend me. Ever since then, we started up Xbox Live party chats with other VF players, and now there are very many VF players all over the world that come and talk over microphone and share their strategies etc. Even new players are coming into the party asking for games and advise or to even hear <strong>Kaminari Oyagi</strong> (great Sarah player) yell at players. The community feels close as well.</p>
<p><a href="/2010/03/24/tech-talk-former-tekken-player-mack-on-a-vf-journey/2/"><img style="display:block;float:none;border-width:0;margin:0 auto;" title="nextpage" src="http://gohnotes.files.wordpress.com/2010/03/nextpage8.png?w=132&#038;h=80" alt="nextpage" width="132" height="80" border="0" /></a></p>
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		<title>VF BradyGames Guide Helpful for Beginners &amp; Intermediates</title>
		<link>http://gohnotes.wordpress.com/2010/03/21/bradygames-guide-holy-grail-for-beginners-intermediates/</link>
		<comments>http://gohnotes.wordpress.com/2010/03/21/bradygames-guide-holy-grail-for-beginners-intermediates/#comments</comments>
		<pubDate>Sun, 21 Mar 2010 21:03:09 +0000</pubDate>
		<dc:creator>Leonard McCoy</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[bradygames]]></category>

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		<description><![CDATA[I really wished more people would have read this great book: the official BradyGames Virtua Fighter 5 game guide (see the picture to your left). It clarifies it all. The BradyGames guide is, to-date, still the most accessible Virtua Fighter &#8230; <a href="http://gohnotes.wordpress.com/2010/03/21/bradygames-guide-holy-grail-for-beginners-intermediates/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gohnotes.wordpress.com&amp;blog=2331402&amp;post=1477&amp;subd=gohnotes&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><img style="display:inline;border:0;margin:0 20px 10px 0;" title="51VICJZjeRL._SS500_" src="http://gohnotes.files.wordpress.com/2010/03/51vicjzjerl-_ss500_.jpg?w=191&#038;h=244" border="0" alt="51VICJZjeRL._SS500_" width="191" height="244" align="left" /> I really wished more people would have read this great book: the official BradyGames Virtua Fighter 5 game guide (see the picture to your left). It clarifies it all.</p>
<p>The BradyGames guide is, to-date, still the most accessible Virtua Fighter manual out there. It covers it all: the basics as well as the advanced gameplay mechanics, the character’s weaknesses as well as particular strengths, and even such things as top priority throw escapes and what-not.</p>
<p>While it lacks decent universal combos in the character sections (some of the combos mentioned there are tech-rollable as well), the technical stuff about the game&#8217;s core mechanics is an awesome read: comprehensive and comprehensible.</p>
<p>The only thing I’m missing in this guide is a decent coverage of side throws (and escaping them) and stagger recovery. Apart from that, I really like to come back revisit the guide from time to time to refresh my tactical knowledge and digging for new ideas to implement into my game play.</p>
<p>In short: For US$16.99 (official price), this is a real bargain for beginners <em>and</em> intermediates as it holds the information all bundles together in one place, in one book.</p>
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