Many people seem to have difficulties with low-punch spammers. Don’t get me wrong: the low punch is a great tool for interrupting your opponent and setting up these fabulous mid-launcher attacks, especially for higher tier playing.
But somehow I can’t get rid of the feeling that it works too well in Virtua Fighter 5, which is heavily strike-oriented. Anyways, taking up ChanChai’s advices I will post the best tools for countering an opponent whose main tactics depends on the low punch.
This article was originally released Dec. 2007.
So far, my articles about how to and when to defend only touched the standard share of techniques that you can use for a consistency in defense. I covered ETE and ETEG, Fuzzy Guard and Crouch Fuzzy Guard. But what other option do especially Goh players have?
Knowing when to and how to defend is crucial in Virtua Fighter 5. The animation work behind some of Goh’s moves however are betraying: most often, Virtua Fighter 5 gives no real visual clue at how you should defend properly after a move of yours has been blocked by your opponent.
Apparently, there is some confusion regarding the problem of breaking free from a stagger. At its core, escaping stagger successfully and most quickly is mostly just about wiggling your stick like mad. After all, not everything VF has to be rocket science.
What you see here on the right is a part of a flow chart showing your options as Goh player and your opponent’s after you hit with your Shoulder Ram – or “shldrm” as Goh players would spell it.
Do you wonder why the fun zone for VF is so different each time you play? One day you’re having an aweful lot of fun, learned new things, won quite a nice bunch of matches and lived up to your level. Whereas an other day you simply can’t make sense of the game. You’d rather like to smash VF onto your table and rage-post on VFDC what had become of the VF series. Hold on! Let me tell you that VF is a great game – but not a very relaxing one. Take a few minutes to read through the five important things to do before a match in order to really get the most out of Virtua Fighter.
How a match begins, the first flurry of strikes, has vehement impact on the outcome of the round. Who will land the first hit? Whose feet will be whipped away first?
If you have ever tried to pull off those fancy Offensive Movement combos, you might have run into a problem: most of the time not your combo but OM-
Learning frame data can be tedious. Oftentimes, command lists are so over-informative that filtering out what’s really at stake can drive you nuts.