Posted by: Leonard McCoy on: September 15, 2008
Learning frame data can be tedious. Oftentimes, command lists are so over-informative that filtering out what’s really at stake can drive you nuts.
But you don’t have to learn all the frame data that comes with every move. Knowing after which move to Fuzzy Guard, CD Fuzzy Guard, or ETEG is already an ideal start [...]
Posted by: Leonard McCoy on: August 16, 2008
How important is stepping in Virtua Fighter 5 actually and can it help your gameplay? Dashes, crouch-dashes, and evades – how do they fit into the picture of stepping?
What about step-canceling, DM & OM? Are there any specific stepping maneuvers that are ideal for spacing? What is “Box Stepping?”
This article is meant to guide you [...]
Posted by: Leonard McCoy on: June 17, 2008
Virtua Fighter 5 has 17 characters, and more than ten dozen throws. How are you going to remember all that?
This guide provides you with a clever solution to a seemingly complicated problem: escaping three throws consistently at the same time.
Extra: With throw escape charts
Posted by: Leonard McCoy on: June 6, 2008
What is ETE and ETEG? Why can it be so useful? How do the mechanics behind it work? And should you really be learning all that?
All this and more can be read about in this article – your personal roadmap through a jungle of oftentimes difficult and confusing ETEG explanations and tutorials.
Posted by: Leonard McCoy on: February 20, 2008
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Okizeme describes tactics to attack a rising opponent.
Basic Okizeme is all about directly intercepting an opponent’s mid or low rising-kick. While many players may state that Goh’s Okizeme options may not be as diverse as compared to the Okizeme arsenal of other characters, Goh does still have some [...]