Tech Talk Interview – Former Tekken player Mack on a Long and Stony Journey

To most players, landing a first strike seems rather important. How do you go about opening the round of a match? Does your tactics change of the course of playing your opponent and getting to know him better in doing so?

In general, I don’t like to take risks in the beginning of the round, but I’m very very aggressive with Goh. However, don’t think i wont bust out dfdfp [a heavy launcher—ed.] in the round openings :D.

I like to make them make mistakes rather than me watching and waiting for the mistakes to happen. However, I play defense when I have to. In Virtua Fighter, tactics constantly change.

What is the single most important element that you would like to add to your play style but that you weren’t able yet to implement due to various reasons (e.g. execution skill etc.)?

I would like to move much quicker, know my opponents more, know where to interrupt more.

I believe the best players know info that most people don’t. Some players are content with the way they play and stop learning, or don’t do the learning because it’s time consuming. I would like to implement strategies that no one has the time to do or is willing to take the time to study—a long run, even if the information is not that important. The pieces of the puzzle come together afterwards.

Even if you study open and close stance feet position for every character, perhaps you will only win 1/100. But, it’s these types of small answers to the puzzle that will make you a better player down the road.

The person willing to go where no one is willing to go is the personality trait in my Virtua Fighter style that i would like to retain and keep implementing.

As a last question, if you could add one move to Goh’s arsenal or change the properties of one of his moves what would that be?

More variation in Goh’s offense, strings. A full-circular mid like Vanessa (besides a DMpplusk like hers). And better ring control—like taking someone to a wall or ringing someone out.

I would also like to have the properties of the low sabaki in the new Virtua Fighter versions [Mack is talking VF5: Revolution here—ed.] to still duck highs and throws. The low sabaki is my favorite move and I like to use it often. I believe they added that you can sabaki low kicks as well as low punches in the new version but made the low sabaki not duck. I rather have only the low punch and being able to duck highs/throws. There’s really no need to change Goh’s low-punch sabaki.

Thanks for taking your time, Mack.

2 thoughts on “Tech Talk Interview – Former Tekken player Mack on a Long and Stony Journey

  1. I too come from a Tekken BackGround Played Tekken 3 then Tekken 5 and now 6. I wasnt that deep into it tho… I started out playing VF5 when I saw it on Ultimate gamer and realized that Pros play this … when I played it (last one I played was VF1 b4 this lol) I realized that this is way more tecnical and required more skill thn Tekken, and had more Depth. Plus I was Tired of all the Super Quick Characters that were put in Tekken 6 Juggling ALL THE TIME. Now I hear of VF5:R and I WANT IT! so I hope it gets released here on Consoles.

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